Exemplo n.º 1
0
ITexture *GetBlurYBuffer( void ) 
{

	if( !s_pBlurYBuffer )
	{
		s_pBlurYBuffer.InitNamedRenderTarget("_rt_blur_y", 512, 512, RT_SIZE_DEFAULT, IMAGE_FORMAT_ARGB8888, MATERIAL_RT_DEPTH_NONE);
		Assert( !IsErrorTexture( s_pBlurYBuffer ) );
		DevMsg("Working on Y\n");
	}

	return s_pBlurYBuffer; 
}