Exemplo n.º 1
0
void TurnTo::Awake(void) {
	// Find the first GameObject named targetName.
	GameObject* obj = GameObject::Find(targetName.c_str());

	if ( obj != 0 )
		targetId = obj->GetInstanceId();
}
Exemplo n.º 2
0
GameObject*
ObjectAccessor::GetGameObject(WorldObject const &u, uint64 guid)
{
    GameObject * ret = GetObjectInWorld(guid, (GameObject*)NULL);
    if(!ret)
        return NULL;
    if(ret->GetMapId() != u.GetMapId())
        return NULL;
    if(ret->GetInstanceId() != u.GetInstanceId())
        return NULL;
    return ret;
}