void HierarchyTreePlatformNode::SetSize(int width, int height)
{
	this->width = width;
	this->height = height;
	
	for (HIERARCHYTREENODESLIST::iterator iter = childNodes.begin(); iter != childNodes.end(); ++iter)
	{
		HierarchyTreeNode* node = (*iter);
		HierarchyTreeScreenNode* screenNode = dynamic_cast<HierarchyTreeScreenNode*>(node);
		if (screenNode)
		{
			screenNode->GetScreen()->SetRect(Rect(0, 0, width, height));
		}
	}
}
void HierarchyTreeControlNode::SetParent(HierarchyTreeNode* node, HierarchyTreeNode* insertAfter)
{
	if (this == insertAfter)
		return;
	
	if (parent)
		parent->RemoveTreeNode(this, false, false);
	
	HierarchyTreeControlNode* newParentControl = dynamic_cast<HierarchyTreeControlNode* >(node);
	HierarchyTreeScreenNode* newParentScreen = dynamic_cast<HierarchyTreeScreenNode* >(node);
	DVASSERT(newParentControl || newParentScreen);
	if (!newParentControl && !newParentScreen)
		return;

	UIControl* afterControl = NULL;
	HierarchyTreeControlNode* insertAfterControl = dynamic_cast<HierarchyTreeControlNode* >(insertAfter);
	if (insertAfterControl)
		afterControl = insertAfterControl->GetUIObject();
	
	UIControl* newParentUI = NULL;
	if (newParentControl)
		newParentUI = newParentControl->GetUIObject();
	else if (newParentScreen)
		newParentUI = newParentScreen->GetScreen();
	
	node->AddTreeNode(this, insertAfter);
	if (newParentUI && uiObject)
	{
		if (insertAfter != node)
		{
			newParentUI->InsertChildAbove(uiObject, afterControl);
		}
		else
		{
			UIControl* belowControl = NULL;
			const List<UIControl*> & controls = newParentUI->GetChildren();
			if (controls.size())
			{
				belowControl = *controls.begin();
			}
			newParentUI->InsertChildBelow(uiObject, belowControl);
		}
	}
	
	parent = node;
}
void HierarchyTreeControlNode::AddControlToParent()
{
	if (!parent)
		return;
	
	DVASSERT(uiObject);
	
	HierarchyTreeScreenNode* screenNode = dynamic_cast<HierarchyTreeScreenNode*>(parent);
	if (screenNode)
	{
		screenNode->GetScreen()->AddControl(this->uiObject);
	}
	else
	{
		//HierarchyTreeControlNode* controlNode = GetControlNode();
		HierarchyTreeControlNode* controlNode = dynamic_cast<HierarchyTreeControlNode*>(parent);
		if (controlNode)
		{
			UIControl* control = controlNode->GetUIObject();
			if (control)
				control->AddControl(this->uiObject);
		}
	}	
}
void HierarchyTreeControlNode::SetParent(HierarchyTreeNode* node, HierarchyTreeNode* insertAfter)
{
    if (this == insertAfter)
        return;

    if (parent)
        parent->RemoveTreeNode(this, false, false);

    HierarchyTreeControlNode* newParentControl = dynamic_cast<HierarchyTreeControlNode* >(node);
    HierarchyTreeScreenNode* newParentScreen = dynamic_cast<HierarchyTreeScreenNode* >(node);
    DVASSERT(newParentControl || newParentScreen);
    if (!newParentControl && !newParentScreen)
        return;

    UIControl* afterControl = NULL;
    HierarchyTreeControlNode* insertAfterControl = dynamic_cast<HierarchyTreeControlNode* >(insertAfter);
    if (insertAfterControl)
        afterControl = insertAfterControl->GetUIObject();

    UIControl* newParentUI = NULL;
    if (newParentControl)
        newParentUI = newParentControl->GetUIObject();
    else if (newParentScreen)
        newParentUI = newParentScreen->GetScreen();

    node->AddTreeNode(this, insertAfter);
    if (newParentUI && uiObject)
    {
        Rect controlAbsoluteRect = uiObject->GetRect(true);
        Rect parentAbsoluteRect = newParentUI->GetRect(true);

        if (insertAfter != node)
        {
            newParentUI->InsertChildAbove(uiObject, afterControl);
        }
        else
        {
            UIControl* belowControl = NULL;
            const List<UIControl*> & controls = newParentUI->GetChildren();
            if (controls.size())
            {
                belowControl = *controls.begin();
            }
            newParentUI->InsertChildBelow(uiObject, belowControl);
        }

        // Recalculate the relative coords of the moved object to don't change its position.
        Vector2 newControlOffset = controlAbsoluteRect.GetPosition() - parentAbsoluteRect.GetPosition();
        uiObject->SetRect(Rect(newControlOffset, uiObject->GetRect().GetSize()));

        // Fix
        // DF-2395 - Recalculate scrollContainer content each time we add controls to it
        UIScrollViewContainer *container = dynamic_cast<UIScrollViewContainer*>(newParentUI);
        if (container)
        {
            UIScrollView *scroll =  dynamic_cast<UIScrollView*>(container->GetParent());
            if (scroll)
            {
                scroll->RecalculateContentSize();
            }
        }
    }

    parent = node;
}