Exemplo n.º 1
0
void NFCShopModule::OnClienBuyItem(const int nSockIndex, const int nMsgID, const char* msg, const uint32_t nLen)
{
	CLIENT_MSG_PROCESS(nSockIndex, nMsgID, msg, nLen, NFMsg::ReqAckBuyObjectFormShop);

	const std::string& strShopItemID = xMsg.config_id();
	NFVector3 v;
	v.SetX(xMsg.x());
	v.SetY(xMsg.y());
	v.SetZ(xMsg.z());

	ReqBuyItem(nPlayerID, strShopItemID, v);
}
Exemplo n.º 2
0
void NFCGamePVPModule::OnAckSearchOpponentProcess(const NFSOCK nSockIndex, const int nMsgID, const char * msg, const uint32_t nLen)
{
	CLIENT_MSG_PROCESS(nMsgID, msg, nLen, NFMsg::AckSearchOppnent);

	if (!m_pKernelModule->ExistObject(nPlayerID))
	{
		return;
	}


	m_pKernelModule->SetPropertyObject(nPlayerID, NFrame::Player::OpponentFighting(), NFGUID());
	m_pKernelModule->SetPropertyInt(nPlayerID, NFrame::Player::FightingStar(), 0);
	m_pKernelModule->SetPropertyInt(nPlayerID, NFrame::Player::PVPType(), NFMsg::EPVPType::PVP_INDIVIDUAL);

	m_pSceneProcessModule->RequestEnterScene(nPlayerID, xMsg.scene_id(), 0, NFDataList());

	int nNoWSceneID = m_pKernelModule->GetPropertyInt(nPlayerID, NFrame::Player::SceneID());
	int nGroupID = m_pKernelModule->GetPropertyInt(nPlayerID, NFrame::Player::GroupID());

	if (nNoWSceneID != xMsg.scene_id())
	{
		return;
	}
	
	//process opponent data
	ProcessOpponentData(nPlayerID, xMsg);

	m_pGameServerNet_ServerModule->SendMsgToGate(NFMsg::EGMI_ACK_SEARCH_OPPNENT, std::string(msg, nLen), nPlayerID);

	for (int i = 0; i < xMsg.title().building_size(); ++i)
	{
		const NFMsg::TileBuilding& xTileBuilding = xMsg.title().building().Get(i);

		NFGUID xBuildingID = NFINetModule::PBToNF(xTileBuilding.guid());
		NFVector3 vPos;
		vPos.SetX(xTileBuilding.x());
		vPos.SetY(xTileBuilding.y());
		std::string strCnfID = xTileBuilding.configid();

		NFDataList xDataArg;
		xDataArg.AddString(NFrame::NPC::Position());
		xDataArg.AddVector3(vPos);
		xDataArg.AddString(NFrame::NPC::MasterID());
		xDataArg.AddObject(NFINetModule::PBToNF(xMsg.opponent()));
		xDataArg.AddString(NFrame::NPC::AIOwnerID());
		xDataArg.AddObject(nPlayerID);
		xDataArg.AddString(NFrame::NPC::NPCType());
		xDataArg.AddInt(NFMsg::ENPCType::ENPCTYPE_TURRET);

		m_pKernelModule->CreateObject(xBuildingID, nNoWSceneID, nGroupID, NFrame::NPC::ThisName(), strCnfID, xDataArg);
	}
}
Exemplo n.º 3
0
void NFCPlayerLogic::RequireMove(NFVector3 pos)
{
	NFMsg::ReqAckPlayerMove xMsg;
	*xMsg.mutable_mover() = NFINetModule::NFToPB(m_RoleGuid);
	xMsg.set_movetype(0);
	NFMsg::Vector3 *tPos = xMsg.add_target_pos();
	tPos->set_x((float)pos.X());
	tPos->set_y((float)pos.Y());
	tPos->set_z((float)pos.Z());
	xMsg.set_speed(1.0f);
	xMsg.set_time(1.0f);
	xMsg.set_laststate(0);
	xMsg.set_laststate(0);

	g_pNetLogic->SendToServerByPB(NFMsg::EGameMsgID::EGMI_REQ_MOVE, xMsg);
}
Exemplo n.º 4
0
int NFGamePVPModule::OnSceneEvent(const NFGUID & self, const int nSceneID, const int nGroupID, const int nType, const NFDataList & argList)
{
	std::string strTileData;
	NFVector3 vRelivePos = m_pSceneModule->GetRelivePosition(nSceneID, 0);
	NFGUID xViewOpponent = m_pKernelModule->GetPropertyObject(self, NFrame::Player::OpponentID());

	NFMsg::ReqAckSwapScene xAckSwapScene;
	xAckSwapScene.set_scene_id(nSceneID);
	xAckSwapScene.set_transfer_type(NFMsg::ReqAckSwapScene::EGameSwapType::ReqAckSwapScene_EGameSwapType_EGST_NARMAL);
	xAckSwapScene.set_line_id(0);
	xAckSwapScene.set_x(vRelivePos.X());
	xAckSwapScene.set_y(vRelivePos.Y());
	xAckSwapScene.set_z(vRelivePos.Z());

	E_SCENE_TYPE eSceneType = (E_SCENE_TYPE)m_pElementModule->GetPropertyInt32(std::to_string(nSceneID), NFrame::Scene::Type());
	if (eSceneType == E_SCENE_TYPE::SCENE_TYPE_SINGLE_CLONE_SCENE
		|| eSceneType == E_SCENE_TYPE::SCENE_TYPE_MULTI_CLONE_SCENE)
	{
		//if (m_pPlayerRedisModule->LoadPlayerTileRandomCache(xViewOpponent, strTileData))
		{
			xAckSwapScene.set_data(strTileData.c_str(), strTileData.length());
		}
	}
	else
	{
		m_pKernelModule->SetPropertyObject(self, NFrame::Player::OpponentID(), NFGUID());

		//if (m_pTileModule->GetOnlinePlayerTileData(self, strTileData))
		{
			xAckSwapScene.set_data(strTileData.c_str(), strTileData.length());
		}
	}

	//attach tile data
	m_pGameServerNet_ServerModule->SendMsgPBToGate(NFMsg::EGMI_ACK_SWAP_SCENE, xAckSwapScene, self);

	return 0;
}
Exemplo n.º 5
0
bool NFCCreateRoleModule::ConvertRecordToPB(const NF_SHARE_PTR<NFIRecord>& pRecord, NFMsg::ObjectRecordBase * pRecordData)
{
	pRecordData->set_record_name(pRecord->GetName());

	for (int iRow = 0; iRow < pRecord->GetRows(); iRow++)
	{
		if (!pRecord->IsUsed(iRow))
		{
			continue;
		}

		NFMsg::RecordAddRowStruct* pRowData = pRecordData->add_row_struct();
		if (!pRowData)
		{
			continue;
		}

		pRowData->set_row(iRow);

		for (int iCol = 0; iCol < pRecord->GetCols(); iCol++)
		{
			const int nType = pRecord->GetColType(iCol);
			switch (nType)
			{
			case TDATA_INT:
			{
				NFMsg::RecordInt* pPropertyData = pRowData->add_record_int_list();
				const NFINT64 xPropertyValue = pRecord->GetInt(iRow, iCol);

				if (pPropertyData)
				{
					pPropertyData->set_col(iCol);
					pPropertyData->set_row(iRow);
					pPropertyData->set_data(xPropertyValue);
				}
			}
			break;
			case TDATA_FLOAT:
			{
				NFMsg::RecordFloat* pPropertyData = pRowData->add_record_float_list();
				const double xPropertyValue = pRecord->GetFloat(iRow, iCol);

				if (pPropertyData)
				{
					pPropertyData->set_col(iCol);
					pPropertyData->set_row(iRow);
					pPropertyData->set_data(xPropertyValue);
				}
			}
			break;
			case TDATA_STRING:
			{
				NFMsg::RecordString* pPropertyData = pRowData->add_record_string_list();
				const std::string& xPropertyValue = pRecord->GetString(iRow, iCol);

				if (pPropertyData)
				{
					pPropertyData->set_col(iCol);
					pPropertyData->set_row(iRow);
					pPropertyData->set_data(xPropertyValue);

				}
			}
			break;
			case TDATA_OBJECT:
			{
				NFMsg::RecordObject* pPropertyData = pRowData->add_record_object_list();
				const NFGUID xPropertyValue = pRecord->GetObject(iRow, iCol);

				if (pPropertyData)
				{
					pPropertyData->set_col(iCol);
					pPropertyData->set_row(iRow);
					*pPropertyData->mutable_data() = NFINetModule::NFToPB(xPropertyValue);
				}
			}
			break;
			case TDATA_VECTOR2:
			{
				NFMsg::RecordVector2* pPropertyData = pRowData->add_record_vector2_list();
				const NFVector2 xPropertyValue = pRecord->GetVector2(iRow, iCol);

				if (pPropertyData)
				{
					pPropertyData->set_col(iCol);
					pPropertyData->set_row(iRow);

					NFMsg::Vector2* pVec = pPropertyData->mutable_data();
					pVec->set_x(xPropertyValue.X());
					pVec->set_y(xPropertyValue.Y());
				}
			}
			break;
			case TDATA_VECTOR3:
			{
				NFMsg::RecordVector3* pPropertyData = pRowData->add_record_vector3_list();
				const NFVector3 xPropertyValue = pRecord->GetVector3(iRow, iCol);

				if (pPropertyData)
				{
					pPropertyData->set_col(iCol);
					pPropertyData->set_row(iRow);

					NFMsg::Vector3* pVec = pPropertyData->mutable_data();
					pVec->set_x(xPropertyValue.X());
					pVec->set_y(xPropertyValue.Y());
					pVec->set_z(xPropertyValue.Z());
				}
			}
			break;
			default:
				break;
			}
		}
	}

	return true;
}
Exemplo n.º 6
0
	bool operator>(const NFVector3& v) const
	{
		return this->Length() > v.Length();
	}
Exemplo n.º 7
0
	//----------------------------------------------------------------------------
	float Distance(const NFVector3& v) const
	{
		NFVector3 vX = *this - v;
		return vX.Length();
	}