void SpawnPetHandler::handle(InPacket& recv) const
	{
		using Character::Char;
		Optional<Char> character = Stage::get().getcharacter(recv.readint());
		if (!character)
			return;

		uint8_t petindex = recv.readbyte();
		int8_t mode = recv.readbyte();

		if (mode == 1)
		{
			recv.skip(1);

			int32_t itemid = recv.readint();
			string name = recv.readascii();
			int32_t uniqueid = recv.readint();

			recv.skip(4);

			Point<int16_t> pos = recv.readpoint();
			uint8_t stance = recv.readbyte();
			int32_t fhid = recv.readint();

			character->addpet(petindex, itemid, name, uniqueid, pos, stance, fhid);
		}
		else if (mode == 0)
		{
			bool hunger = recv.readbool();

			character->removepet(petindex, hunger);
		}
	}