bool PlayerManager::CheckAccountInUse(char *username)
{
	Player * p = (0);
    
	while (GetNextPlayerOnList(p, m_GlobalPlayerList))    
	{
		if (strncmp(p->AccountUsername(), username, 50) == 0)
		{
			if (p->Active())
			{			
				//this player's account is already active 
				//p->ForceLogout();
				//check time of last received update, if older than 30 seconds, kill the account.
				if ((p->LastAccessTime() + 30000) < GetNet7TickCount())
				{
					LogMessage("Account user %s seems to have died. Remove so they can log in again\n", username);
					DropPlayerFromGalaxy(p);
				}
				else
				{
					LogMessage("Account user %s already active, don't allow second account\n", p->AccountUsername());
					return true;
				}
			}
			else
			{
				LogMessage("Account user %s has dead player on server, remove\n", username);
				DropPlayerFromGalaxy(p);
			}
		}
    }
	return false;
}
bool PlayerManager::CheckAccountInUse(char *username)
{
	Player * p = (0);

	while (GetNextPlayerOnList(p, m_GlobalPlayerList))
	{
		if (strncmp(p->AccountUsername(), username, 50) == 0)
		{
			if (p->Active())
			{
				//this player's account is already active
				//p->ForceLogout();
				LogMessage("Account user %s already active, don't allow second account\n", p->AccountUsername());
				return true;
			}
			else
			{
				LogMessage("Account user %s has dead player on server, remove\n", username);
				DropPlayerFromGalaxy(p);
			}
		}
    }
	return false;
}