Exemplo n.º 1
0
void loadProperty(const QString &property, QTextStream &value) {
    if (property == "material") {
        QGLMaterial *mat = new QGLMaterial();
        QString name, file;
        value >> name >> file;

        if (file != "-") {
            QGLTexture2D *tex = new QGLTexture2D();
            tex->setImage(QImage(dataDir + file));
            mat->setTexture(tex);
            mat->setTextureCombineMode(QGLMaterial::Decal);
        }

        int r, g, b;
        value >> r >> g >> b; if (r != -1) mat->setAmbientColor(QColor(r, g, b));
        value >> r >> g >> b; if (r != -1) mat->setDiffuseColor(QColor(r, g, b));
        value >> r >> g >> b; if (r != -1) mat->setSpecularColor(QColor(r, g, b));
        qreal shin; value >> shin; mat->setShininess(shin);

        palette.insert(name, mat);

    } else if (property == "size") {
Exemplo n.º 2
0
/*!
  Initializes the Qt3D materials used in the application.
*/
void GameView::initializeMaterials()
{
    m_MaterialCollection = new QGLMaterialCollection(this);

    QGLTexture2D *lightTexture = new QGLTexture2D;
    lightTexture->setImage(QImage(":/reflectionmap.png"));

    QColor ambientColor = QColor(64, 64, 190);

    QGLMaterial *material = new QGLMaterial;
    material->setObjectName("PauseButtonMaterial");
    QGLTexture2D *texture = new QGLTexture2D;
    texture->setImage(QImage(":/pause_button.png"));
    material->setTexture(texture);
    m_MaterialCollection->addMaterial(material);

    // Black hole material
    material = new QGLMaterial;
    material->setObjectName("BlackHoleMaterial");
    texture = new QGLTexture2D;
    texture->setImage(QImage(":/BlackHole.jpg"));
    material->setTexture(texture);
    texture = new QGLTexture2D;
    texture->setImage(QImage(":/bh_sprial.png"));
    material->setTexture(texture, 1);
    material->setTextureCombineMode(QGLMaterial::Replace);
    m_MaterialCollection->addMaterial(material);


    // Black hole center material
    material = new QGLMaterial;
    material->setObjectName("BlackHoleFrontMaterial");
    texture = new QGLTexture2D;
    texture->setImage(QImage(":/bh_sprial.png"));
    material->setTexture(texture);
    material->setTexture(lightTexture, 1);
    m_MaterialCollection->addMaterial(material);

    // Platform material
    material = new QGLMaterial;
    material->setObjectName("PlatformMaterial");
    texture = new QGLTexture2D;
    texture->setImage(QImage(":/platformtex.png"));
    material->setTexture(texture);
    m_MaterialCollection->addMaterial(material);

    // Blok material
    material = new QGLMaterial;
    material->setObjectName("BlokMaterial");
    texture = new QGLTexture2D;
    texture->setImage(QImage(":/SimpleBlock.png"));
    material->setTexture(texture);
    material->setTexture(lightTexture, 1);
    material->setAmbientColor(ambientColor);
    material->setShininess(0.2f);
    m_MaterialCollection->addMaterial(material);

    // Ball materials
    material = new QGLMaterial;
    material->setObjectName("BallMaterial1");
    material->setAmbientColor(ambientColor);
    material->setDiffuseColor(QColor(255, 255, 64));
    material->setTexture(texture, 0);
    material->setTexture(lightTexture, 1);
    material->setShininess(1.0f);
    material->setSpecularColor(material->diffuseColor());
    m_MaterialCollection->addMaterial(material);

    material = new QGLMaterial;
    material->setObjectName("BallMaterial2");
    material->setAmbientColor(ambientColor);
    material->setDiffuseColor(QColor(255, 64, 64));
    material->setTexture(texture, 0);
    material->setTexture(lightTexture, 1);
    material->setShininess(1.0f);
    material->setSpecularColor(material->diffuseColor());
    m_MaterialCollection->addMaterial(material);

    material = new QGLMaterial;
    material->setObjectName("BallMaterial3");
    material->setDiffuseColor(QColor(64, 64, 255));
    material->setAmbientColor(ambientColor);
    material->setTexture(texture, 0);
    material->setTexture(lightTexture, 1);
    material->setShininess(1.0f);
    material->setSpecularColor(material->diffuseColor());
    m_MaterialCollection->addMaterial(material);

    material = new QGLMaterial;
    material->setObjectName("BallMaterial4");
    material->setDiffuseColor(QColor(64, 255, 64));
    material->setAmbientColor(ambientColor);
    material->setTexture(texture, 0);
    material->setTexture(lightTexture,1);
    material->setShininess(1.0f);
    material->setSpecularColor(material->diffuseColor());
    m_MaterialCollection->addMaterial(material);

    material = new QGLMaterial;
    material->setObjectName("LightFlareMaterial");
    texture = new QGLTexture2D;
    texture->setImage(QImage(":/flare.png"));
    material->setTexture(texture);
    m_MaterialCollection->addMaterial(material);

    material = new QGLMaterial;
    material->setObjectName("FontMaterial");
    texture = new QGLTexture2D;
    texture->setImage(QImage(":/scorefont.png"));
    material->setTexture(texture);
    m_MaterialCollection->addMaterial(material);
}