static void android_view_ThreadedRenderer_detachSurfaceTexture(JNIEnv* env, jobject clazz,
        jlong proxyPtr, jlong layerPtr) {
    RenderProxy* proxy = reinterpret_cast<RenderProxy*>(proxyPtr);
    DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerPtr);
    proxy->detachSurfaceTexture(layer);
}