Exemplo n.º 1
0
void OgreApp::createScene()
{
	sceneMgr->setSkyBox(true, "Sky", 5, 8, 4000);
    sceneMgr->setAmbientLight(ColourValue(0.5f, 0.5f, 0.5f));
    sceneMgr->setShadowTechnique(SHADOWTYPE_STENCIL_ADDITIVE);

	node = sceneMgr->getRootSceneNode()->createChildSceneNode("OgreHead");
	ent = sceneMgr->createEntity("Ogre", "ogrehead.mesh");
	node->attachObject(ent);
	node->setPosition(0, 50, 0);

	OgreAL::Sound *bgSound = soundManager->createSound("5.1 Test", "6chan.ogg", true);
	bgSound->setGain(2);
	bgSound->setRelativeToListener(true);
	bgSound->play();

	node = sceneMgr->getRootSceneNode()->createChildSceneNode("CameraNode");
	node->setPosition(0, 100, 100);
	node = node->createChildSceneNode("PitchNode");
	node->attachObject(camera);
	node->attachObject(soundManager->getListener());
	node->pitch(Ogre::Degree(-30));

	// Create a ground plane
    Plane plane(Vector3::UNIT_Y, 0);
    MeshManager::getSingleton().createPlane("ground",
       ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
       15000,15000,20,20,true,1,5,5,Vector3::UNIT_Z);
    ent = sceneMgr->createEntity("GroundEntity", "ground");
    sceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
    ent->setMaterialName("Ground");
    ent->setCastShadows(false);

	light = sceneMgr->createLight("sun");
	light->setType(Light::LT_DIRECTIONAL);
	light->setDirection(-1,-1,-1);

	OverlayManager& overlayMgr = OverlayManager::getSingleton();
	Ogre::OverlayContainer* panel = static_cast<OverlayContainer*>(
	   overlayMgr.createOverlayElement("Panel", "PanelName"));
	panel->setMetricsMode(Ogre::GMM_PIXELS);
	panel->setPosition(10, 10);
	panel->setDimensions(100, 100);

	TextAreaOverlayElement* textArea = static_cast<TextAreaOverlayElement*>(
	   overlayMgr.createOverlayElement("TextArea", "TextAreaName"));
	textArea->setMetricsMode(Ogre::GMM_PIXELS);
	textArea->setPosition(0, 0);
	textArea->setDimensions(100, 100);
	textArea->setCharHeight(16);
	textArea->setFontName("Arial");
	textArea->setCaption("Hello, World!");

	Ogre::Overlay* overlay = overlayMgr.create("AverageFps");
	overlay->add2D(panel);
	panel->addChild(textArea);
	overlay->show();
}
Exemplo n.º 2
0
// Load a menu
void Menu::setMenu(const String &menu, int selection) {
	static bool firstTime = true;

	mMenuName = menu;
	mNumItems = findMenuItems();
	mSelection = selection;
	mNewState = -1;

	// Set the colors
	MaterialPtr mat = MaterialManager::getSingleton().getByName("BlockCenter");
	mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setAlphaOperation(LBX_MODULATE, LBS_TEXTURE, LBS_MANUAL, 1.0f, 0.5f);
	mat = MaterialManager::getSingleton().getByName("BlockBorder");
	mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setAlphaOperation(LBX_MODULATE, LBS_TEXTURE, LBS_MANUAL, 1.0f, 0.5f);

	for(int f=0; f<mNumItems; f++)
		dimItem(f);
	hilightItem(mSelection);

	// Black and White on
	Viewport *vp = gameApp->getRenderWindow()->getViewport(0);
	CompositorManager::getSingleton().setCompositorEnabled(vp, "B&W", true);

	// Scroller on
	OverlayManager::getSingleton().getByName("MenuScroller")->show();

	// Show the menu
	show();

	// Load the background
	if(firstTime && menu == "MainMenu") {
		gameApp->loadLevel("menubg.lua");

		// Load the high scores
		hiscoreList.load(getHiscoreLocation(true));
		firstTime = false;
		
		// Update the version string
		TextAreaOverlayElement *ver = static_cast<TextAreaOverlayElement*>(OverlayManager::getSingleton().getOverlayElement("VersionText"));
		ver->setCaption("v" VERSION);
	}

	// Update the options menu
	if(menu == "GameOptions")
		prepareOptionsItems();
	else if(menu == "HighScores")
		hiscoreList.updateOverlay();
	else if(menu == "TitleScreen")
		titleAlpha = 0.0f;
	else if(menu == "MainMenu")
		OverlayManager::getSingleton().getByName("Version")->show();
}
Exemplo n.º 3
0
// Do the name entering
void Menu::doEnterName(const OIS::KeyEvent &e) {
	bool typed = false;
	char ch = e.text;
	char *str = mNewName;

	// Check the input
	if(e.key == OIS::KC_BACK) {
		// Play a typing sound
		SoundSystem::getSingleton().playSound("typing");
		str[mTextPos] = '\0';
		mTextPos--;
		if(mTextPos < 0) mTextPos = 0;
		str[mTextPos] = '\0';
		// Update
		mNewItem->setCaption(String(str) + "^");
	}
	else if(e.key == OIS::KC_RETURN) {
		if(mTextPos > 0) {
			// Done, save
			hiscoreList.save(getHiscoreLocation(false));
			mEnteringName = false;

			TextAreaOverlayElement *item = static_cast<TextAreaOverlayElement*>(OverlayManager::getSingleton().getOverlayElement("HighScores1"));
			item->setCaption("Back to main");

			// Update
			mNewItem->setCaption(String(str));
			hiscoreList.updateOverlay();
			return;
		}
	}
	else if(ch >= 32 && ch <= 126) {
		// Add a character
		typed = true;
		str[mTextPos] = ch;
	}

	// Modify string
	if(typed) {
		// Play a typing sound
		SoundSystem::getSingleton().playSound("typing");
		mTextPos++;
		if(mTextPos > NAME_LEN-1)
			mTextPos = NAME_LEN-1;
		str[mTextPos] = '\0';

		// Update
		mNewItem->setCaption(String(str) + "^");
	}
}
Exemplo n.º 4
0
//Grabbed from Ogre3D Wiki
void Utility::drawText(Ogre::String tText, int tSize, Ogre::Vector2 tPosition, Ogre::ColourValue tTopColor, Ogre::ColourValue tBotColor)
{
	// Create a text area
	TextAreaOverlayElement* textArea = static_cast<TextAreaOverlayElement*>(
		overlayManager->createOverlayElement( "TextArea", tText));
		//"TextAreaName" + StringConverter::toString(Ogre::Timer::Timer().getMicrosecondsCPU()) ) );
	textArea->setMetricsMode(Ogre::GMM_PIXELS);
	textArea->setPosition(tPosition.x, tPosition.y);
	textArea->setDimensions(100, 100);
	textArea->setCaption(tText);
	textArea->setCharHeight(tSize);
	textArea->setFontName("StarWars");
	/*textArea->setColourBottom(ColourValue(0.3, 0.5, 0.3));
	textArea->setColourTop(ColourValue(0.5, 0.7, 0.5));*/
	textArea->setColourBottom(tBotColor);
	textArea->setColourTop(tTopColor);
	// Add the text area to the panel
	
	panel->addChild(textArea);
}
Exemplo n.º 5
0
// Enter a new name to the high scores
void Menu::enterName(int place) {
	mEnteringName = true;
	mNewScorePlace = place;
	mNewName = hiscoreList.mList[place].name;
	strcpy(mNewName, "");
	mTextPos = 0;

	// Change the text
	TextAreaOverlayElement *item = static_cast<TextAreaOverlayElement*>(OverlayManager::getSingleton().getOverlayElement("HighScores1"));
	item->setCaption("Congratulations!");

	// Change the colours
	mNewItem = item = static_cast<TextAreaOverlayElement*>(OverlayManager::getSingleton().getOverlayElement("Name" + StringConverter::toString(place+1)));
	item->setColourTop(ColourValue(0.7f, 0.7f, 0.7f));
	item->setColourBottom(ColourValue(1,1,1));
	mNewItem->setCaption("^");

	item = static_cast<TextAreaOverlayElement*>(OverlayManager::getSingleton().getOverlayElement("Score" + StringConverter::toString(place+1)));
	item->setColourTop(ColourValue(0.7f, 0.7f, 0.7f));
	item->setColourBottom(ColourValue(1,1,1));
}
Exemplo n.º 6
0
void GameScreen::setUpOverlay(){
	// Load the Font
	FontManager &fontMgr = FontManager::getSingleton();
	ResourcePtr font = fontMgr.create("GameFont","General");
	font->setParameter("type","truetype");
	font->setParameter("source","Smirnof.ttf");
	font->setParameter("size","20");
	font->setParameter("resolution","96");
	font->load();

	// Load the overlay
	OverlayManager& overlayMgr = OverlayManager::getSingleton();
	Ogre::OverlayContainer* panel = static_cast<OverlayContainer*>(
    overlayMgr.createOverlayElement("Panel", "PanelName"));
	panel->_setPosition(0.05, 0.925);
	panel->setDimensions(300, 120);

	TextAreaOverlayElement* textArea = static_cast<TextAreaOverlayElement*>(
    overlayMgr.createOverlayElement("TextArea", "TextAreaName"));
	textArea->setMetricsMode(Ogre::GMM_PIXELS);
	textArea->setPosition(0, 0);
	textArea->setDimensions(300, 120);
	textArea->setCharHeight(24);
	textArea->setColour(ColourValue(1,1,0));
	// set the font name to the font resource that you just created.
	textArea->setFontName("GameFont");
	// say something

	std::stringstream ss;
	ss << "Score: " << score;

	textArea->setCaption(ss.str().c_str());

	overlay = overlayMgr.create("OverlayName");
	overlay->add2D(panel);

	panel->addChild(textArea);

}
Exemplo n.º 7
0
// Update an options menu item
void Menu::updateOptionsItem(int i, bool change) {
	TextAreaOverlayElement *item = static_cast<TextAreaOverlayElement*>(OverlayManager::getSingleton().getOverlayElement(mMenuName + StringConverter::toString(i+1)));
	Viewport *vp = gameApp->getRenderWindow()->getViewport(0);
	String itemText = item->getCaption();
	itemText = itemText.substr(0, itemText.find_last_of(':'));
	itemText += ": ";
	String str;
	char volstr[16] = "";
	Real vol = 0;
	
	switch(i) {
		// Bloom effect
		case MENU_OPTIONS_BLOOM:
			str = gameApp->mGameConfig->GetValue("graphics", "bloom", "on");
			if(change) {
				if(str == "on") str = "off";
				else if(str == "off") str = "on";
				gameApp->mGameConfig->SetValue("graphics", "bloom", str.c_str());
				CompositorManager::getSingleton().setCompositorEnabled(vp, "Bloom", (str != "off"));
			}
			item->setCaption(itemText + ((str == "on") ? "ON" : "OFF"));
			break;

		// Shadows
		case MENU_OPTIONS_SHADOWS:
			str = gameApp->mGameConfig->GetValue("graphics", "shadows", "on");
			if(change) {
				if(str == "on") str = "off";
				else if(str == "off") str = "on";
				gameApp->mGameConfig->SetValue("graphics", "shadows", str.c_str());
				mSceneMgr->setShadowTechnique((str == "off") ? SHADOWTYPE_NONE : SHADOWTYPE_STENCIL_ADDITIVE);
			}
			item->setCaption(itemText + ((str == "on") ? "ON" : "OFF"));
			break;

		// Dynamic lights
		case MENU_OPTIONS_DYN_LIGHTS:
			str = gameApp->mGameConfig->GetValue("graphics", "dynamic_lights", "on");
			if(change) {
				if(str == "on") str = "off";
				else if(str == "off") str = "on";
				gameApp->mGameConfig->SetValue("graphics", "dynamic_lights", str.c_str());
			}
			item->setCaption(itemText + ((str == "on") ? "ON" : "OFF"));
			break;

		// Dynamic light cast shadows
		case MENU_OPTIONS_DYN_LIGHT_SHADOWS:
			str = gameApp->mGameConfig->GetValue("graphics", "dynamic_light_shadows", "on");
			if(change) {
				if(str == "on") str = "off";
				else if(str == "off") str = "on";
				gameApp->mGameConfig->SetValue("graphics", "dynamic_light_shadows", str.c_str());
			}
			item->setCaption(itemText + ((str == "on") ? "ON" : "OFF"));
			break;

		// Sound volume
		case MENU_OPTIONS_SOUND_VOL:
			str = gameApp->mGameConfig->GetValue("audio", "volume", "1.0");
			vol = StringConverter::parseReal(str);
			if(change) {
				vol += 0.1f;
				if((int)(vol*100.0f) > 100) vol = 0.0f;
				str = StringConverter::toString(vol);
				gameApp->mGameConfig->SetValue("audio", "volume", str.c_str());

				// Play a test sound
				SoundSystem::getSingleton().setSoundVolume(vol);
				SoundSystem::getSingleton().playSound("mushroom1");
			}

			//ivol = (int)(100 * vol);
			sprintf(volstr, "%.0f%%", vol*100.0f);
			item->setCaption(itemText + String(volstr));
			break;

		// Music volume
		case MENU_OPTIONS_MUSIC_VOL:
			str = gameApp->mGameConfig->GetValue("audio", "music_volume", "0.5");
			vol = StringConverter::parseReal(str);
			if(change) {
				vol += 0.1f;
				if((int)(vol*100.0f) > 100) vol = 0.0f;
				str = StringConverter::toString(vol);
				gameApp->mGameConfig->SetValue("audio", "music_volume", str.c_str());

				SoundSystem::getSingleton().setMusicVolume(vol);
			}

			//ivol = (int)(100 * vol);
			sprintf(volstr, "%.0f%%", vol*100.0f);
			item->setCaption(itemText + String(volstr));
			break;
	}
}