Exemplo n.º 1
0
void NetManager::cs_DominoUploadTilemap()
{
	TileMap& tilemap = DominoManager::getSingleton().getTileMap(0);
	WorldPacket packet;
	packet.clear();
	packet.SetOpcode(MSG_CS_DOMINO_UPLOAD_TILEMAP);
	packet.AppendPacketString<uint8>(Player::getSingleton().getID());
	packet << (int)1;
	packet << (int)tilemap.map.size();
	packet.writeVector(tilemap.map);
	packet.SetLength(packet.size());
	sSocketMgr.SendPacket(LIFE_SOCKET_ID, &packet);
}