Exemplo n.º 1
0
// this should always be called in a new thread
void WorldServerLoop(void *tmp)
{
	WorldLoopRunning = true;
	while(RunLoops)
	{
		if (worldserver.Connected())
		{
			if (!(worldserver.ReceiveData() && worldserver.SendPacketQueue()))
			{
				worldserver.Disconnect();
			}
		}
		else if (worldserver.GetState() == WSCS_Ready)
		{
			if (worldserver.ReconnectTimer->Check())
			{
				worldserver.Connect();
			}
		}
		Sleep(1);
	}
	WorldLoopRunning = false;
}