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  Lily Engine alpha (and libraries)

  Copyright (c) 2010 Clifford Jolly
    http://expiredpopsicle.com
    expiredpopsicle@gmail.com

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  Copyright (c) 2011 Clifford Jolly

  This software is provided 'as-is', without any express or implied
  warranty. In no event will the authors be held liable for any
  damages arising from the use of this software.

  Permission is granted to anyone to use this software for any
  purpose, including commercial applications, and to alter it and
  redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must
     not claim that you wrote the original software. If you use this
     software in a product, an acknowledgment in the product
     documentation would be appreciated but is not required.

  2. Altered source versions must be plainly marked as such, and must
     not be misrepresented as being the original software.

  3. This notice may not be removed or altered from any source
     distribution.

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I'm going to put something useful in this README later, I
promise. -ExpiredPopsicle

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  How to use this library (for now).
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libs/utils contains the basic utility library that shouldn't depend on
anything besides system libs. It can be easily dropped into existing
projects and everything is in the namespace "ExPop". To use it in a
project you can either include everything.cpp into your project, or
individually include each file that everything.cpp #includes.

Don't include any test.cpp or _test.cpp file. They're for internal
testing right now. While they may be rewritten or converted into a
test suite later, at the moment some of them don't even compile. They
are still there as examples of how stuff should work.

The include file "utils.h" will include everything else
automatically. You can also just include headers for individual
features, but those header names may change.

There may be an actual build system later.

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  Documentation
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A Doxyfile is included in case you would like to have Doxygen generate
documentation for you. Additionally, the headers should be mostly
legible and I just end up using them most of the time anyway.

About

A bunch of C++ libraries and utilities I've built up over time.

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