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HelloWorld.cpp
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HelloWorld.cpp
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#include "HelloWorld.h"
#include "RocketDocument2D.h"
#include "RocketDocument3D.h"
#include "SystemInterface.h"
#include <Graphics/Camera.h>
#include <Core/Context.h>
#include <Core/CoreEvents.h>
#include <Engine/Engine.h>
#include <UI/Font.h>
#include <Input/Input.h>
#include <Graphics/Light.h>
#include <Graphics/Material.h>
#include <Graphics/Model.h>
#include <Graphics/Octree.h>
#include <Core/ProcessUtils.h>
#include <Graphics/Renderer.h>
#include <Resource/ResourceCache.h>
#include <Scene/Scene.h>
#include <Graphics/StaticModel.h>
#include <UI/Text.h>
#include <UI/UI.h>
#include <Core/Main.h>
#include <DebugNew.h>
#include <Graphics/Graphics.h>
#include <Graphics/GraphicsEvents.h>
#include <Graphics/VertexBuffer.h>
#include <Graphics/IndexBuffer.h>
#include <Graphics/Viewport.h>
#include <Graphics/RenderPath.h>
#include <Graphics/Zone.h>
HelloWorld::HelloWorld(Urho3D::Context* context) :
Object(context),
rocketContext()
{
}
void HelloWorld::Start()
{
Urho3D::Graphics* graphics = GetSubsystem<Urho3D::Graphics>();
helloScene_ = new Urho3D::Scene(context_);
helloScene_->CreateComponent<Urho3D::Octree>();
auto objectNode = helloScene_->CreateChild();
Urho3D::Node* lightNode = helloScene_->CreateChild();
Urho3D::Node* cameraNode = helloScene_->CreateChild();
//Urho3D::StaticModel* object = objectNode->CreateComponent<Urho3D::StaticModel>();
//object->SetModel(GetSubsystem<Urho3D::ResourceCache>()->GetResource<Urho3D::Model>("Models/Mushroom.mdl"));
//object->SetMaterial(GetSubsystem<Urho3D::ResourceCache>()->GetResource<Urho3D::Material>("Materials/Mushroom.xml"));
Urho3D::Light* light = lightNode->CreateComponent<Urho3D::Light>();
light->SetLightType(Urho3D::LIGHT_DIRECTIONAL);
lightNode->SetDirection(Urho3D::Vector3(-1.0f, -1.0f, -1.0f));
Urho3D::Camera* camera = cameraNode->CreateComponent<Urho3D::Camera>();
camera->SetFarClip(10000.f);
cameraNode->SetPosition(Urho3D::Vector3(0.0f, 0.f, 0.0f));
cameraNode->SetRotation(Urho3D::Quaternion(5.f, Urho3D::Vector3(0.f, 1.f, 0.f)));
Urho3D::Viewport* vp = new Urho3D::Viewport(context_, helloScene_, camera);
GetSubsystem<Urho3D::Renderer>()->SetViewport(0, vp);
//CreateText();
SubscribeToEvents();
//Urho3D::SharedPtr<Urho3D::RenderPath> effectRenderPath = vp->GetRenderPath()->Clone();
//effectRenderPath->Append(GetSubsystem<Urho3D::ResourceCache>()->GetResource<Urho3D::XMLFile>("PostProcess/ColorCorrection.xml"));
//effectRenderPath->Append(GetSubsystem<Urho3D::ResourceCache>()->GetResource<Urho3D::XMLFile>("PostProcess/FXAA3.xml"));
//// Make the bloom mixing parameter more pronounced
//effectRenderPath->SetShaderParameter("BloomMix", Urho3D::Vector2(0.9f, 0.6f));
//effectRenderPath->SetEnabled("Bloom", false);
//effectRenderPath->SetEnabled("FXAA3", false);
//vp->SetRenderPath(effectRenderPath);
Urho3D::Node* node = helloScene_->CreateChild();
//node->SetPosition(Urho3D::Vector3(0.0f, 0.0f, 0.0f));
//node->SetRotation(Urho3D::Quaternion(0.0f, 0.f, 0.0f));
//node->CreateComponent<Urho3D::Rocket::RocketDocument2D>();
// Left
node = helloScene_->CreateChild();
node->SetPosition(Urho3D::Vector3(0.0f, 0.0f, 250.0f));
// This will orient the node to "billboard" the document
node->SetWorldRotation(camera->GetFaceCameraRotation(node->GetPosition(), node->GetRotation(), Urho3D::FC_ROTATE_XYZ));
//node->SetRotation(Urho3D::Quaternion(30.0f, -60.f, 0.0f));
node->CreateComponent<Urho3D::Rocket::RocketDocument2D>();
Urho3D::Node* zoneNode = helloScene_->CreateChild("Zone");
Urho3D::Zone* zone = zoneNode->CreateComponent<Urho3D::Zone>();
zone->SetBoundingBox(Urho3D::BoundingBox(-10000.0f, 10000.0f));
zone->SetAmbientColor(Urho3D::Color(0.35f, 0.35f, 0.25f));
zone->SetFogColor(Urho3D::Color(0.5f, 0.6f, 0.7f));
zone->SetFogStart(100.0f);
// zone->SetFogEnd(300.0f);
zone->SetFogEnd(3000.0f);
//node->LookAt(cameraNode->GetPosition());
//Right
//node = helloScene_->CreateChild();
//node->SetPosition(Urho3D::Vector3(100.0f, 0.0f, 0.0f));
//node->SetRotation(Urho3D::Quaternion(0.0f, 45.f, 0.0f));
//node->CreateComponent<Urho3D::Rocket::RocketDocument3D>();
//graphics->SetDefaultTextureFilterMode(Urho3D::FILTER_ANISOTROPIC);
}
void HelloWorld::Stop()
{
helloScene_->Clear(true,true);
Rocket::Core::Shutdown();
}
void HelloWorld::CreateObjects()
{
}
void HelloWorld::SubscribeToEvents()
{
SubscribeToEvent(Urho3D::E_UPDATE, HANDLER(HelloWorld, HandleUpdate));
SubscribeToEvent(Urho3D::E_ENDRENDERING, HANDLER(HelloWorld, HandlePostRender));
}
void HelloWorld::HandleUpdate(Urho3D::StringHash eventType, Urho3D::VariantMap& eventData)
{
//float timeStep = eventData[Update::P_TIMESTEP].GetFloat();
}
void HelloWorld::HandlePostRender(Urho3D::StringHash eventType, Urho3D::VariantMap &eventData)
{
}