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HOLE IN THE WALL

DESCRIPTION

Nowadays, almost every gaming platform has some kind of video feedback that enhances the interaction with the game. Games franchises like Just Dance, miCoach and Wii Sports are becoming more attractive because they offer not only a different interface to play but also a new form of exercise at home. Developing a game using image processing on a FPGA is a relevant task since many of the current Kinect sensors perform part of the image processing on embedded systems. This pre-processing has the advantage of removing part of the processing from the main processor of the platform. The main idea of this project is to re-create a Japanese game show called 'Nokabe', known in the West as 'Avoid the Wall' or 'Hole in the Wall'. In this game, a player must avoid a wall that comes towards him. The only way to do that is to fit on different shapes and sizes of holes on the wall. In order to reach this objective, a Nexys 4 DDR board is used. This board contains a Xilinx Artix-7 FPGA, which is connected to OV7670 camera module and a VGA monitor.

HOW TO USE

Download and open the Vivado project. From the Vivado main window, launch SDK. Program the FPGA and then program the C code on Microblaze. Use the switches to reset, start or change the level of the game.

Repository structure

HoleInTheWall: main Vivado project

Vivado project:

HoleInTheWall.v: top level design, instantiates block diagram and other sources.

Hole_wrapper: HDL wrapper for block diagram.

display.v: seven segment display controller.

debounce.v: push button debouncer.

SDK project:

prototype/src

MicroblazeController.c: main program, contains game flow control.

audioip.h:API to the audio interface and music

cameraConfig.h:Configuration for the camera	

create_wall.h:API that hold all the functions of creating wall and generating the random holes.

ImgProc_config.h:Configuration for the Image processing block and LUT of the algorithms.

lscript.ld: C linker.

platform.h:Generated Xilinx Uart configuration

vdmaConfig:Configuration for the VDMA Block

prototype_bsp: generated Board Support Package files.

Authors

GUSTAVO MAIA FERREIRA

HEYANG WANG

JOAO MARCUS RAMOS BACALHAU

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