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#Sproxel Sproxel is a 3d interface designed to let the user quickly create and edit voxel-based 3d models. The creation process and resulting geometry can be thought of as an extension to 2d pixel art.

Sproxel is in its infancy, but can already generate sprites for custom game engines.

Check out the user manual on the Wiki and try your hand at making your own voxel model. Feature requests are encouraged!

Features

  • Growing toolset.
  • Maya-like camera controls.
  • OBJ+MTL export.
  • Fully free and open source.
  • Cross-platform.
  • Fast and light.
  • Actively developed.

News

09/10/11 - Version 0.5 of the Sproxel editor is available for download. New features include:

  • Much faster and more stable raycasting algorithm was added by Electric Dog. This potentially fixed Issue ID#2.
  • Grid dimensions can now be extended and contracted.
  • Tool dragging (look for the option in preferences).
  • Tool preview (look for the option in preferences).
  • Voxels can be drawn with outlines now (again, preferences).
  • Camera snapping (hold shift while holding alt to snap in 45 degree increments).
  • A two-click Line tool.
  • Tool code refactor - this will allow for multi-click tools like selection and line.
  • Relatively major code refactor - moved things around for better extensibility.
    More information can be found on the Sproxel blog http://sproxel.blogspot.com/.

08/19/11 - A zip file containing sample Sproxel models has been made available for download.

07/02/11 - Version 0.4 of the Sproxel editor is available for download. New features include: Command-line loading, improved OBJ export, image import, mirroring, rotation, new preferences dialog, saving window positions on exit, and improved undo support.
This release is the first to be built with the Microsoft compiler. Hop on over to http://sproxel.blogspot.com/ for more details.

06/06/11 - Version 0.3 of the Sproxel editor is available for download. New features include: OBJ export, a new native PNG file format, and proper Save/Save As/Open/New behavior. Check out http://sproxel.blogspot.com/ for more details and a screen shot or two.

05/19/11 - Version 0.2 of the Sproxel editor is available for download. New features include: A new toolbar, CTRL+F frames the entire voxel grid, & new mouse button behavior. Also a developer blog has been born - keep an eye on it at http://sproxel.blogspot.com/ for future updates and developer notes.

05/10/11 - The first versioned release of the Sproxel editor is available for download! New features include: undo/redo, grid subdivision/resolution control, grid shift (with and without wrap), and partially-completed palette window.

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A voxel model editor focused on the creation of sprite-like objects.

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