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joMME

joMME is an engine modification of Jedi Knight 2: Jedi Outcast for moviemaking. It's a port of q3mme with most of its features and some new ones. Original source code belongs to Raven Software.

Features

  • demo playback control (pause, rewind)
  • free camera mode
  • chase camera mode
  • time speed animation
  • capturing motion blur
  • capturing output in stereo 3D
  • different output types: jpg, tga, png, avi
  • playing music on background to synchronize it with editing
  • saving depth of field mask
  • overriding players information: name, saber colours, hilts, team, model
  • dynamic glow effect from Jedi Academy
  • recording audio to wav
  • replacing world textures with your own
  • replacing skybox with one solid colour (chroma key)
  • capturing in any resolution
  • off-screen capturing
  • capturing a list of demos
  • supporting versions: 1.02, 1.04

Installation

Patch the game to 1.04 version. Either extract the archive to "GameData" folder or extract anywhere, then create folder "base" next to folder "mme", put in there ("base") assets0.pk3, assets1.pk3, assets2.pk3, assets5.pk3 from "base" from your original game path. Then run start_joMME.cmd file and enjoy the mod.

Credits

  • q3mme crew and their q3mme mod
  • Scooper and his big contributing in jaMME
  • Raz0r and all his help
  • teh and his pugmod that was a good starting point, also some joMME features are taken from pugmod
  • Sil and his features from SMod
  • CaNaBiS and his help in explaining of how q3mme works
  • NTxC and his extended colour table
  • people from #jacoders irc channel

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Jedi Outcast Movie Maker's Edition

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  • C 35.1%
  • C++ 34.2%
  • Assembly 29.9%
  • Objective-C 0.4%
  • Makefile 0.3%
  • CMake 0.1%