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Version 1.0
Author: Boskin Erkocevic

Platform: Windows

Description / Keypoints
This is a prototype engine for an overhead 2D game. The room system uses dynamic memory allocation within a linked
list data structure to handle the appearances and disappearances of objects at runtime such as bullets being fired
and expiring.

Compilation
Compilation requires a GNU C++ compiler (g++) as well as the make build utility.
Direct a terminal window to the directory of the makefile and type make to build the application.

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A simple overhead bullet-hell shooter game that is a work in progress

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