Boskin/Labyrinth
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Version 1.0 Author: Boskin Erkocevic Platform: Windows Description / Keypoints This is a prototype engine for an overhead 2D game. The room system uses dynamic memory allocation within a linked list data structure to handle the appearances and disappearances of objects at runtime such as bullets being fired and expiring. Compilation Compilation requires a GNU C++ compiler (g++) as well as the make build utility. Direct a terminal window to the directory of the makefile and type make to build the application.
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A simple overhead bullet-hell shooter game that is a work in progress
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