forked from matus-chochlik/oglplus
/
buffer.hpp
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/
buffer.hpp
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/**
* @file oglplus/buffer.hpp
* @brief Buffer wrappers
*
* @author Matus Chochlik
*
* Copyright 2010-2014 Matus Chochlik. Distributed under the Boost
* Software License, Version 1.0. (See accompanying file
* LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
*/
#pragma once
#ifndef OGLPLUS_BUFFER_1107121519_HPP
#define OGLPLUS_BUFFER_1107121519_HPP
#include <oglplus/glfunc.hpp>
#include <oglplus/error/object.hpp>
#include <oglplus/object/wrapper.hpp>
#include <oglplus/object/sequence.hpp>
#include <oglplus/buffer_binding.hpp>
#include <oglplus/buffer_usage.hpp>
#include <oglplus/buffer_storage_bit.hpp>
#include <oglplus/buffer_target.hpp>
#include <oglplus/buffer_map.hpp>
#include <oglplus/buffer_data.hpp>
#include <oglplus/buffer_gpu_addr.hpp>
#include <oglplus/access_specifier.hpp>
#include <oglplus/data_type.hpp>
#include <oglplus/pixel_data.hpp>
#include <vector>
#include <cassert>
namespace oglplus {
/// Class wrapping buffer construction/destruction functions
/** @note Do not use this class directly, use Buffer instead.
*
* @glsymbols
* @glfunref{GenBuffers}
* @glfunref{DeleteBuffers}
* @glfunref{IsBuffer}
*/
template <>
class ObjGenDelOps<tag::Buffer>
{
protected:
static void Gen(tag::Generate, GLsizei count, GLuint* names)
{
assert(names != nullptr);
OGLPLUS_GLFUNC(GenBuffers)(count, names);
OGLPLUS_CHECK_SIMPLE(GenBuffers);
}
#if GL_VERSION_4_5 || GL_ARB_direct_state_access
static void Gen(tag::Create, GLsizei count, GLuint* names)
{
assert(names != nullptr);
OGLPLUS_GLFUNC(GenBuffers)(count, names);
OGLPLUS_CHECK_SIMPLE(GenBuffers);
}
#endif
static void Delete(GLsizei count, GLuint* names)
{
assert(names != nullptr);
OGLPLUS_GLFUNC(DeleteBuffers)(count, names);
OGLPLUS_VERIFY_SIMPLE(DeleteBuffers);
}
static GLboolean IsA(GLuint name)
{
assert(name != 0);
GLboolean result = OGLPLUS_GLFUNC(IsBuffer)(name);
OGLPLUS_VERIFY_SIMPLE(IsBuffer);
return result;
}
};
/// Buffer binding operations
template <>
class ObjBindingOps<tag::Buffer>
{
private:
static GLenum _binding_query(BufferTarget target);
static GLenum _binding_query(BufferIndexedTarget target);
protected:
static GLuint _binding(BufferTarget target);
static GLuint _binding(BufferIndexedTarget target, GLuint index);
public:
/// Buffer bind targets
typedef BufferTarget Target;
/// Buffer indexed bind targets
typedef BufferIndexedTarget IndexedTarget;
/// Returns the current Buffer bound to specified @p target
/**
* @glsymbols
* @glfunref{GetIntegerv}
*/
static BufferName Binding(Target target)
{
return BufferName(_binding(target));
}
/// Binds the specified @p buffer to the specified @p target
/**
* @glsymbols
* @glfunref{BindBuffer}
*/
static void Bind(
Target target,
BufferName buffer
)
{
OGLPLUS_GLFUNC(BindBuffer)(
GLenum(target),
GetGLName(buffer)
);
OGLPLUS_VERIFY(
BindBuffer,
ObjectError,
Object(buffer).
BindTarget(target)
);
}
/// Returns the current Buffer bound to specified indexed @p target
/**
* @glsymbols
* @glfunref{GetIntegerv}
*/
static BufferName Binding(IndexedTarget target, GLuint idx)
{
return BufferName(_binding(target, idx));
}
/// Bind the specified @p buffer to the specified indexed @p target
/**
* @throws Error
*/
static void BindBase(
IndexedTarget target,
GLuint index,
BufferName buffer
)
{
OGLPLUS_GLFUNC(BindBufferBase)(
GLenum(target),
index,
GetGLName(buffer)
);
OGLPLUS_VERIFY(
BindBufferBase,
ObjectError,
Object(buffer).
BindTarget(target)
);
}
/// Bind a range the specified buffer to the specified indexed @p target
/**
* @throws Error
*/
static void BindRange(
IndexedTarget target,
GLuint index,
BufferName buffer,
BufferSize offset,
BufferSize size
)
{
OGLPLUS_GLFUNC(BindBufferRange)(
GLenum(target),
index,
GetGLName(buffer),
GLintptr(offset.Get()),
GLsizeiptr(size.Get())
);
OGLPLUS_VERIFY(
BindBufferRange,
ObjectError,
Object(buffer).
BindTarget(target)
);
}
#if OGLPLUS_DOCUMENTATION_ONLY || GL_VERSION_4_4 || GL_ARB_multi_bind
static void BindBase(
BufferIndexedTarget target,
GLuint first,
GLsizei count,
const GLuint* names
)
{
OGLPLUS_GLFUNC(BindBuffersBase)(
GLenum(target),
first,
count,
names
);
OGLPLUS_VERIFY(
BindBuffersBase,
ObjectError,
BindTarget(target)
);
}
/// Sequentially binds @p buffers to @p target starting at @p first index
/**
* @glsymbols
* @glfunref{BindBase}
* @glvoereq{4,4,ARB,multi_bind}
*/
static void BindBase(
BufferIndexedTarget target,
GLuint first,
const Sequence<BufferName>& buffers
)
{
BindBase(
target,
first,
GLsizei(buffers.size()),
GetGLNames(buffers)
);
}
static void BindRange(
BufferIndexedTarget target,
GLuint first,
GLsizei count,
const GLuint* names,
const GLintptr* offsets,
const GLsizeiptr* sizes
)
{
OGLPLUS_GLFUNC(BindBuffersRange)(
GLenum(target),
first,
count,
names,
offsets,
sizes
);
OGLPLUS_VERIFY(
BindBuffersRange,
ObjectError,
BindTarget(target)
);
}
static void BindRange(
BufferIndexedTarget target,
GLuint first,
const Sequence<BufferName>& buffers,
const GLintptr* offsets,
const GLsizeiptr* sizes
)
{
BindRange(
target,
first,
GLsizei(buffers.size()),
GetGLNames(buffers),
offsets,
sizes
);
}
#endif
};
/// Common buffer operations
/** @note Do not use this class directly, use Buffer
* or DefaultBuffer instead.
*/
template <>
class ObjCommonOps<tag::Buffer>
: public BufferName
, public ObjBindingOps<tag::Buffer>
{
protected:
ObjCommonOps(void){ }
public:
using ObjBindingOps<tag::Buffer>::Bind;
using ObjBindingOps<tag::Buffer>::BindBase;
using ObjBindingOps<tag::Buffer>::BindRange;
/// Binds this buffer to the specified @p target
/**
* @glsymbols
* @glfunref{BindBuffer}
*/
void Bind(Target target) const
{
Bind(target, *this);
}
void Bind(IndexedTarget target, GLuint index) const
{
BindBase(target, index, *this);
}
/// Binds this buffer to the specified indexed @p target
/**
* @glsymbols
* @glfunref{BindBuffer}
*/
void BindBase(IndexedTarget target, GLuint index) const
{
BindBase(target, index, *this);
}
#if OGLPLUS_DOCUMENTATION_ONLY || GL_VERSION_4_0 || GL_ARB_transform_feedback3
/// Bind this buffer to the specified uniform buffer binding point
/**
* @throws Error
*
* @glvoereq{4,0,ARB,transform_feedback3}
*/
void BindBaseUniform(UniformBufferBindingPoint index) const
{
BindBase(IndexedTarget::Uniform, GLuint(index));
}
#endif
#if OGLPLUS_DOCUMENTATION_ONLY || GL_VERSION_4_0 || GL_ARB_transform_feedback3
/// Bind this buffer to the specified TFB buffer binding point
/**
* @throws Error
*
* @glvoereq{4,0,ARB,transform_feedback3}
*/
void BindBaseTransformFeedback(
TransformFeedbackBufferBindingPoint index
) const
{
BindBase(IndexedTarget::TransformFeedback, GLuint(index));
}
#endif
#if OGLPLUS_DOCUMENTATION_ONLY || GL_VERSION_4_2 || GL_ARB_shader_atomic_counters
/// Bind this buffer to the specified atomic counter buffer binding point
/**
* @throws Error
*
* @glvoereq{4,2,ARB,shader_atomic_counters}
*/
void BindBaseAtomicCounter(AtomicCounterBufferBindingPoint index) const
{
BindBase(IndexedTarget::AtomicCounter, GLuint(index));
}
#endif
#if OGLPLUS_DOCUMENTATION_ONLY || GL_VERSION_4_3 || GL_ARB_shader_storage_buffer_object
/// Bind this buffer to the specified shader storage buffer binding point
/**
* @throws Error
*
* @glvoereq{4,3,ARB,shader_storage_buffer_object}
*/
void BindBaseShaderStorage(ShaderStorageBufferBindingPoint index) const
{
BindBase(IndexedTarget::ShaderStorage, GLuint(index));
}
#endif
/// Binds a range in this buffer to the specified indexed @p target
/**
* @glsymbols
* @glfunref{BindBufferRange}
*/
void BindRange(
IndexedTarget target,
GLuint index,
BufferSize offset,
BufferSize size
) const
{
BindRange(target, index, *this, offset, size);
}
#if OGLPLUS_DOCUMENTATION_ONLY || GL_VERSION_4_3 || GL_ARB_invalidate_subdata
/// Invalidate the buffer data
/**
* @see Data
* @see ClearData
*
* @throws Error
*
* @glvoereq{4,3,ARB,invalidate_subdata}
*/
void InvalidateData(void)
{
OGLPLUS_GLFUNC(InvalidateBufferData)(_name);
OGLPLUS_CHECK(
InvalidateBufferData,
ObjectError,
Object(*this)
);
}
/// Invalidate a subrange of the buffer data
/**
* @see Data
* @see SubData
* @see InvalidateData
*
* @throws Error
*
* @glvoereq{4,3,ARB,invalidate_subdata}
*/
void InvalidateSubData(BufferSize offset, BufferSize size)
{
OGLPLUS_GLFUNC(InvalidateBufferSubData)(
_name,
GLintptr(offset.Get()),
GLsizeiptr(size.Get())
);
OGLPLUS_CHECK(
InvalidateBufferSubData,
ObjectError,
Object(*this)
);
}
#endif
};
/// Class wrapping buffer functions with explicit target selector
/** @note Do not use this class directly, use Buffer instead.
*/
template <>
class ObjectOps<tag::ExplicitSel, tag::Buffer>
: public ObjZeroOps<tag::ExplicitSel, tag::Buffer>
{
protected:
ObjectOps(void) { }
public:
static GLint GetIntParam(Target target, GLenum query);
/// Types related to Buffer
struct Property
{
/// The Buffer usage mode
typedef BufferUsage Usage;
/// The buffer map access mode
typedef BufferMapAccess MapAccess;
};
#if OGLPLUS_DOCUMENTATION_ONLY || GL_VERSION_3_0
/// Mapping of the buffer to the client address space
typedef BufferTypedMap<GLubyte> Map;
/// Returns true if the buffer is mapped
/**
* @glsymbols
* @glfunref{GetBufferParameter}
* @gldefref{BUFFER_MAPPED}
*
* @throws Error
*/
static bool Mapped(Target target)
{
return GetIntParam(target, GL_BUFFER_MAPPED) == GL_TRUE;
}
#endif // GL_VERSION_3_0
/// Allocates buffer storage to the specified size without any data
/** This member function allows to (re-)allocate the buffer storage
* to the specifies @p size, without uploading any data.
*
* @glsymbols
* @glfunref{BufferData}
*
* @see SubData
* @throws Error
*/
static void Resize(
Target target,
BufferSize size,
BufferUsage usage = BufferUsage::StaticDraw
)
{
OGLPLUS_GLFUNC(BufferData)(
GLenum(target),
size.Get(),
nullptr,
GLenum(usage)
);
OGLPLUS_CHECK(
BufferData,
ObjectError,
ObjectBinding(target).
EnumParam(usage)
);
}
/// Uploads (sets) the buffer data
/** This member function uploads the specified @data to the buffer bound
* to the specified @p target using the @p usage as hint.
*
* @see SubData
* @see CopySubData
* @throws Error
*/
static void Data(
Target target,
const BufferData& data,
BufferUsage usage = BufferUsage::StaticDraw
)
{
OGLPLUS_GLFUNC(BufferData)(
GLenum(target),
GLsizei(data.Size()),
data.Data(),
GLenum(usage)
);
OGLPLUS_CHECK(
BufferData,
ObjectError,
ObjectBinding(target).
EnumParam(usage)
);
}
/// Uploads (sets) the buffer data
/** This member function uploads @p size bytes
* from the location pointed to by @p data to the buffer bound
* to the specified @p target using the @p usage as hint.
*
* @see SubData
* @see CopySubData
* @throws Error
*/
static void RawData(
Target target,
BufferSize size,
const GLvoid* data,
BufferUsage usage = BufferUsage::StaticDraw
)
{
Data(target, BufferData(size, data), usage);
}
/// Uploads (sets) the buffer data
/** This member function uploads @p count units of @c sizeof(GLtype)
* from the location pointed to by @p data to the buffer bound
* to the specified @p target using the @p usage as hint.
*
* @see SubData
* @see CopySubData
* @throws Error
*/
template <typename GLtype>
static void Data(
Target target,
GLsizei count,
const GLtype* data,
BufferUsage usage = BufferUsage::StaticDraw
)
{
Data(target, BufferData(count, data), usage);
}
static void SubData(
Target target,
BufferSize offset,
const BufferData& data
)
{
OGLPLUS_GLFUNC(BufferSubData)(
GLenum(target),
GLintptr(offset.Get()),
GLsizei(data.Size()),
data.Data()
);
OGLPLUS_CHECK(
BufferSubData,
ObjectError,
ObjectBinding(target)
);
}
/// Uploads (sets) a subrange of the buffer data
/**
* @see Data
* @see CopySubData
* @throws Error
*/
template <typename GLtype>
static void SubData(
Target target,
BufferSize offset,
GLsizei count,
const GLtype* data
)
{
SubData(target, offset, BufferData(count, data));
}
#if OGLPLUS_DOCUMENTATION_ONLY || GL_VERSION_3_1 || GL_ARB_copy_buffer
/// Copy data between buffers
/**
* @see Data
* @see SubData
* @throws Error
*
* @glvoereq{3,1,ARB,copy_buffer}
*/
static inline void CopySubData(
BufferTarget readtarget,
BufferTarget writetarget,
BufferSize readoffset,
BufferSize writeoffset,
BufferSize size
)
{
OGLPLUS_GLFUNC(CopyBufferSubData)(
GLenum(readtarget),
GLenum(writetarget),
GLintptr(readoffset.Get()),
GLintptr(writeoffset.Get()),
GLsizeiptr(size.Get())
);
OGLPLUS_CHECK(
CopyBufferSubData,
ObjectPairError,
SubjectBinding(readtarget).
ObjectBinding(writetarget)
);
}
#endif // copy buffer
#if OGLPLUS_DOCUMENTATION_ONLY || GL_VERSION_4_3
/// Clear the buffer data
/**
* @see Data
* @see ClearSubData
* @see SubData
* @see CopySubData
*
* @throws Error
*
* @glverreq{4,3}
*/
template <typename GLtype>
static void ClearData(
Target target,
PixelDataInternalFormat internal_format,
PixelDataFormat format,
const GLtype* data
)
{
OGLPLUS_GLFUNC(ClearBufferData)(
GLenum(target),
GLenum(internal_format),
GLenum(format),
GLenum(GetDataType<GLtype>()),
data
);
OGLPLUS_CHECK(
ClearBufferData,
ObjectError,
ObjectBinding(target)
);
}
/// Clear a subrange of the buffer data
/**
* @see Data
* @see ClearData
* @see SubData
* @see CopySubData
*
* @throws Error
*
* @glverreq{4,3}
*/
template <typename GLtype>
static void ClearSubData(
Target target,
PixelDataInternalFormat internal_format,
BufferSize offset,
BufferSize size,
PixelDataFormat format,
const GLtype* data
)
{
OGLPLUS_GLFUNC(ClearBufferSubData)(
GLenum(target),
GLenum(internal_format),
GLintptr(offset.Get()),
GLsizeiptr(size.Get()),
GLenum(format),
GLenum(GetDataType<GLtype>()),
data
);
OGLPLUS_CHECK(
ClearBufferSubData,
ObjectError,
ObjectBinding(target).
EnumParam(internal_format)
);
}
#endif
#if OGLPLUS_DOCUMENTATION_ONLY || GL_VERSION_4_4 || GL_ARB_buffer_storage
static void Storage(
Target target,
const BufferData& data,
Bitfield<BufferStorageBit> flags
)
{
OGLPLUS_GLFUNC(BufferStorage)(
GLenum(target),
GLsizeiptr(data.Size()),
data.Data(),
GLbitfield(flags)
);
OGLPLUS_CHECK(
BufferStorage,
ObjectError,
ObjectBinding(target)
);
}
/// Creates a data store for a buffer object
/**
* @see Data
* @see SubData
* @see CopySubData
*
* @throws Error
*
* @glvoereq{4,4,ARB,buffer_storage}
* @glsymbols
* @glfunref{BufferStorage}
*/
static void Storage(
Target target,
BufferSize size,
const void* data,
Bitfield<BufferStorageBit> flags
)
{
Storage(target, BufferData(size, data), flags);
}
/// Returns true if the buffer storage is immutable
/**
* @throws Error
*
* @glvoereq{4,4,ARB,buffer_storage}
* @glsymbols
* @glfunref{GetBufferParameter}
* @gldefref{BUFFER_IMMUTABLE_STORAGE}
*/
static bool ImmutableStorage(Target target)
{
return GetIntParam(
target,
GL_BUFFER_IMMUTABLE_STORAGE
) == GL_TRUE;
}
/// Returns the buffer storage flags
/**
* @throws Error
*
* @glvoereq{4,4,ARB,buffer_storage}
* @glsymbols
* @glfunref{GetBufferParameter}
* @gldefref{BUFFER_STORAGE_FLAGS}
*/
static Bitfield<BufferStorageBit> StorageFlags(Target target)
{
return Bitfield<BufferStorageBit>(GLbitfield(
GetIntParam(target, GL_BUFFER_STORAGE_FLAGS)
));
}
#endif
#if OGLPLUS_DOCUMENTATION_ONLY || GL_ARB_sparse_buffer
static void PageCommitment(
Target target,
BufferSize offset,
BufferSize size,
bool commit
)
{
OGLPLUS_GLFUNC(BufferPageCommitmentARB)(
GLenum(target),
GLintptr(offset.Get()),
GLsizeiptr(size.Get()),
commit?GL_TRUE:GL_FALSE
);
OGLPLUS_VERIFY(
BufferPageCommitmentARB,
ObjectError,
ObjectBinding(target)
);
}
static GLsizei PageSize(void)
{
GLint value = 0;
OGLPLUS_GLFUNC(GetIntegerv)(
GL_SPARSE_BUFFER_PAGE_SIZE_ARB,
&value
);
OGLPLUS_VERIFY_SIMPLE(GetIntegerv);
return GLsizei(value);
}
#endif
/// Returns the buffer size
/**
* @glsymbols
* @glfunref{GetBufferParameter}
* @gldefref{BUFFER_SIZE}
*
* @throws Error
*/
static GLsizei Size(Target target)
{
return GLsizei(GetIntParam(target, GL_BUFFER_SIZE));
}
/// Returns the buffer usage
/**
* @see Access
*
* @glsymbols
* @glfunref{GetBufferParameter}
* @gldefref{BUFFER_USAGE}
*
* @throws Error
*/
static BufferUsage Usage(Target target)
{
return BufferUsage(GetIntParam(target, GL_BUFFER_USAGE));
}
#if OGLPLUS_DOCUMENTATION_ONLY || GL_VERSION_3_0
/// Returns the buffer usage
/**
* @see Usage
*
* @glsymbols
* @glfunref{GetBufferParameter}
* @gldefref{BUFFER_ACCESS}
*
* @throws Error
*/
static Bitfield<BufferMapAccess> Access(Target target)
{
return Bitfield<BufferMapAccess>(
GLbitfield(GetIntParam(target, GL_BUFFER_ACCESS))
);
}
#endif
#if OGLPLUS_DOCUMENTATION_ONLY || GL_NV_shader_buffer_load
/// Makes buffer currently bound to target accessible to GLSL shaders
/**
* @glextreq{NV,shader_buffer_load}
* @glsymbols
* @glfunref{MakeBufferResidentNV}
*
* @throws Error
*/
static void MakeResident(Target target, AccessSpecifier access)
{
OGLPLUS_GLFUNC(MakeBufferResidentNV)(
GLenum(target),
GLenum(access)
);
OGLPLUS_CHECK(
MakeBufferResidentNV,
ObjectError,
ObjectBinding(target)
);
}
/// Makes buffer currently bound to target inaccessible to GLSL shaders
/**
* @glextreq{NV,shader_buffer_load}
* @glsymbols
* @glfunref{MakeBufferNonResidentNV}
*
* @throws Error
*/
static void MakeNonResident(Target target)
{
OGLPLUS_GLFUNC(MakeBufferNonResidentNV)(GLenum(target));
OGLPLUS_CHECK(
MakeBufferNonResidentNV,
ObjectError,
ObjectBinding(target)
);
}
/// Returns the GPU address of the buffer currently bound to target
/**
* @glextreq{NV,shader_buffer_load}
* @glsymbols
* @glfunref{GetBufferParameterui64vNV}
* @gldefref{BUFFER_GPU_ADDRESS_NV}
*
* @throws Error
*/
static BufferGPUAddress GPUAddress(Target target)
{
GLuint64EXT value = 0;
OGLPLUS_GLFUNC(GetBufferParameterui64vNV)(
GLenum(target),
GL_BUFFER_GPU_ADDRESS_NV,
&value
);
OGLPLUS_CHECK(
GetBufferParameterui64vNV,
ObjectError,
ObjectBinding(target)
);
return BufferGPUAddress(value);
}
#endif
};
/// The buffer operations with explicit selector
typedef ObjectOps<tag::ExplicitSel, tag::Buffer>
BufferOps;
// Helper class for syntax sugar operators
struct BufferTargetAndUsage
{
BufferTarget target;
BufferUsage usage;
BufferTargetAndUsage(BufferTarget t, BufferUsage u)
: target(t)
, usage(u)
{ }
};
inline BufferTargetAndUsage operator << (
BufferTarget target,
BufferUsage usage
)
{
return BufferTargetAndUsage(target, usage);
}
// Helper class for syntax sugar operators
struct BufferOpsAndIdxTgt
{
const BufferOps& buf;
BufferIndexedTarget target;
BufferOpsAndIdxTgt(const BufferOps& b, BufferIndexedTarget t)
: buf(b)
, target(t)
{ }
};
inline BufferOpsAndIdxTgt operator << (
const BufferOps& buf,
BufferIndexedTarget target
)
{
return BufferOpsAndIdxTgt(buf, target);
}
// Helper class for syntax sugar operators
struct BufferTargetAndOffset
{
BufferTarget target;
BufferSize offset;
BufferTargetAndOffset(BufferTarget t, BufferSize o)
: target(t)
, offset(o)
{ }
};
inline BufferTargetAndOffset operator + (
BufferTarget target,
BufferSize offset
)
{
return BufferTargetAndOffset(target, offset);
}
// Bind
inline BufferTarget operator << (
const BufferOps& buf,
BufferTarget target
)
{