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GamePadShield.cpp
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GamePadShield.cpp
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/*
Project: 1Sheeld Library
File: GamePadShield.cpp
Version: 1.0
Compiler: Arduino avr-gcc 4.3.2
Author: Integreight
Date: 2014.5
*/
#define FROM_ONESHEELD_LIBRARY
#include "OneSheeld.h"
#include "GamePadShield.h"
//Class Constructor
GamePadShield::GamePadShield() : ShieldParent(GAMEPAD_ID)
{
value =0;
isCallBackAssigned=false;
}
//Up ArrowChecker
bool GamePadShield::isUpPressed()
{
return !!(value & (1<<UP_BIT));
}
//Down Arrow Checker
bool GamePadShield::isDownPressed()
{
return !!(value & (1<<DOWN_BIT));
}
//Left Arrow Checker
bool GamePadShield::isLeftPressed()
{
return !!(value & (1<<LEFT_BIT));
}
//Right Arrow Checker
bool GamePadShield::isRightPressed()
{
return !!(value & (1<<RIGHT_BIT));
}
//Orange Button Checker
bool GamePadShield::isOrangePressed()
{
return !!(value & (1<<ORANGE_BIT));
}
//Red Button Checker
bool GamePadShield::isRedPressed()
{
return !!(value & (1<<RED_BIT));
}
//Green Button Checker
bool GamePadShield::isGreenPressed()
{
return !!(value & (1<<GREEN_BIT));
}
//Blue Button Checker
bool GamePadShield::isBluePressed()
{
return !!(value & (1<<BLUE_BIT));
}
//GamePad Input Data Processing
void GamePadShield::processData()
{
//Checking Function-ID
byte functionId =getOneSheeldInstance().getFunctionId();
if(functionId==GAMEPAD_VALUE)
{
value=getOneSheeldInstance().getArgumentData(0)[0];
//Users Function Invoked
if(isCallBackAssigned && !isInACallback())
{
enteringACallback();
(*buttonChangeCallBack)(!!(value & (1<<UP_BIT)), !!(value & (1<<DOWN_BIT)),
!!(value & (1<<LEFT_BIT)), !!(value & (1<<RIGHT_BIT)),
!!(value & (1<<ORANGE_BIT)), !!(value & (1<<RED_BIT)),
!!(value & (1<<GREEN_BIT)), !!(value & (1<<BLUE_BIT)));
exitingACallback();
}
}
}
//Users Function Setter
void GamePadShield::setOnButtonChange(void (* userFunction)(unsigned char up,unsigned char down,unsigned char left,unsigned char right,unsigned char orange ,unsigned char red,unsigned char green,unsigned char blue))
{
buttonChangeCallBack=userFunction;
isCallBackAssigned=true;
}