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draft.cpp
417 lines (355 loc) · 11.1 KB
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draft.cpp
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#include "draft.h"
Draft::Draft(){
head = NULL;
numTeams = 0;
compTime = userTime = 0;
}
Draft::~Draft(){}
void Draft::setNumTeams(int num) { numTeams = num; }
const int Draft::getNumTeams() const { return numTeams; }
void Draft::pickTime(){
double cTime;
//int uTime;
unsigned int millis = 1000000;
//cout << endl << "Draft Time Settings:" << endl;
// do{ //user time
// cout << "Enter between 15-45 seconds per draft pick: ";
// cin >> uTime;
// cin.clear();
// cin.ignore(100, '\n');
// } while(uTime > 45 || uTime < 15);
// do{ //auto time
// cout << "Enter between 0-5 seconds per autopick: ";
// cin >> cTime;
// cin.clear();
// cin.ignore(100, '\n');
// } while(cTime < 0.0 || cTime > 5.0);
cTime = .6;
//userTime = uTime * 1000000; //format time
compTime = cTime * 1000000; //format time
//cout << endl << "PLEASE FULLSCREEN YOUR TERMINAL WINDOW" << endl;
usleep(1000000);
cout << "Ready?" << endl;
usleep(millis);
cout << "Set" << endl;
usleep(millis);
cout << "GO!" << endl;
system("clear;");
}
void Draft::makeBoard(Team *arr, vector<NodeData*>& a, int teams) {
int sY = 8, sX = 0, w = 14, h = 4, ch, j = 0, z = 0;
string tName;
WINDOW *board[BOARD_SIZE]; //timer + players + menu + roster + titles + title + teams(2)
//ar[34] arr[33] ar[32] ar[31] arr[20-29] ar[30] ar[0-19]
initscr(); //start curses
cbreak(); //line buffer off
keypad(stdscr, TRUE); //to use f1
printw("Press cntr+c to exit"); //print
refresh(); //output
board[TITLE] = createWin(4, 100, 1, 0); //title
wattron(board[TITLE], A_BOLD);
mvwprintw(board[TITLE], 1, 10, "John Zoeller Draft"); //print T
wrefresh(board[TITLE]); //output
board[34] = createWin(4, 40, 1, 101); //timer
wattron(board[34], A_BOLD);
mvwprintw(board[34], 1, 1, "ROUND"); //print time
wrefresh(board[34]); //output
for(int k = 0; k < 10; k++){ //team names
board[k + 20] = createWin(3, 14, 5, (sX + (w * k)));
wattron(board[k + 20], A_BOLD);
if(arr[k].getUser()){
tName = to_string(arr[k].getPosition()) + " " + arr[k].getName();
wattron(board[k + 20], A_UNDERLINE);
} else
tName = to_string(k + 1) + " Auto";
mvwprintw(board[k + 20], 1, 1, tName.c_str());
wrefresh(board[k + 20]);
}
for(int i = 0; i < 10; i++)
board[i] = createWin(h, w, (sY + (h * j)), (sX + (w * i)));
j++;
for(int a = 19; a >= 10; a--){
board[a] = createWin(h, w, (sY + (h * j)), (sX + (w * z)));
z++;
}
int dims[] = { 22, 45, 16, 0 };
makeWindow("PLAYERS", dims, PLAYERS_AVAILABLE);
board[33] = createWin(22, 45, 16, 0); //players
wattron(board[33], A_BOLD);
mvwprintw(board[33], 1, 1, "PLAYERS"); //print title
wattroff(board[33], A_BOLD);
wrefresh(board[33]); //output
board[32] = createWin(10, 45, 16, 46); //menu
wattron(board[32], A_BOLD);
mvwprintw(board[32], 1, 1, "MENU"); //print title
wattroff(board[32], A_BOLD);
wrefresh(board[32]); //output
board[31] = createWin(22, 45, 16, 92); //roster
wattron(board[31], A_BOLD);
mvwprintw(board[31], 1, 1, "MY ROSTER"); //print title
wattroff(board[31], A_BOLD);
wrefresh(board[31]); //output
while((ch = getch()) != KEY_F(1)){ //drafting
startDraft(arr, a, teams, board);
}
for(int i = 0; i < 35; i++){ //delete windows
if(board[i] != NULL)
destroy_win(board[i]);
}
endwin();
}
void Draft::startDraft(Team *arr, vector<NodeData*>& a, int nTeams, WINDOW **board){
int pickN, round = 0;
srand(time(0));
roundUp(++round, board[34]);
while(round < 16){
pickN = 0;
for(int i = 0; i < nTeams; i++){
if(arr[i].getUser()){
pick(arr[i], a, board, pickN);
}
else if(!arr[i].getUser()){
autoP(arr[i], a, board, pickN);
}
pickN++;
}
roundUp(++round, board[34]);
for(int i = (nTeams - 1); i > -1; i--){
if(arr[i].getUser())
pick(arr[i], a, board, pickN);
else if(!arr[i].getUser())
autoP(arr[i], a, board, pickN);
pickN++;
}
roundUp(++round, board[34]);
clearBoard(board);
}
}
void Draft::autoP(Team &computer, vector<NodeData*>& a, WINDOW **board, const int &pickN){
int random = rand() % 100;
int counter = 0, skipNum = 0;
usleep(compTime);
if(random < 60)
skipNum = 0;
else if(random >= 60 && random < 80)
skipNum = 1;
else if(random >= 80 && random < 90)
skipNum = 2;
else if(random >= 90 && random < 97)
skipNum = 3;
else if(random >= 97 && random < 100)
skipNum = 4;
for(int i = 0; i < a.size(); i++){
if(!a[i]->getTaken()){ //cur player not taken
if(counter == skipNum){ //likelyhood counter
if(computer.roster.hasNeed(a[i])){ //player needed
a[i]->setTaken(true); //player taken
insertEnd(a[i]); //add to board
computer.roster.add(a[i], board[31]); //add to roster
toBoard(a[i], board, pickN);
break; //complete- exit
} else continue;
}
else counter++;
}
}
}
void Draft::pick(Team &user, vector<NodeData*>& a, WINDOW **board, const int &pickN){
char num[3];
int rank = 0;
int temp = pickN; //for some reason mvwgetstr resets pickN, solved
nextTen(a, board);
while(true){
do{
mvwprintw(board[32], 1, 1, "Enter rank of desired player(1-300): ");
wrefresh(board[32]);
mvwgetstr(board[32], 1, 38, num);
sscanf(num, "%d", &rank);
} while(rank < 1 || rank > 300);
if(!a[rank - 1]->getTaken())
break;
else if(a[rank - 1]->getTaken()){
mvwprintw(board[32], 2, 1, "Already taken, pick again");
wrefresh(board[32]);
}
}
a[rank - 1]->setTaken(true);
insertEnd(a[rank - 1]);
user.roster.add(a[rank - 1], board[31]);
user.roster.displayRoster(board[31]);
toBoard(a[rank - 1], board, temp);
}
void Draft::toBoard(NodeData* player, WINDOW **board, const int &pickN){
start_color();
switch(player->getPos()){
case 'W' : { init_pair(1, COLOR_GREEN, COLOR_BLACK);
wattron(board[pickN], COLOR_PAIR(1));
mvwprintw(board[pickN], 1, 1, toCharArr(player));
mvwprintw(board[pickN], 2, 1, toChar2(player));
wrefresh(board[pickN]);
wattroff(board[pickN], COLOR_PAIR(1));
break;
}
case 'R' : {
init_pair(2, COLOR_CYAN, COLOR_BLACK);
wattron(board[pickN], COLOR_PAIR(2));
mvwprintw(board[pickN], 1, 1, toCharArr(player));
mvwprintw(board[pickN], 2, 1, toChar2(player));
wrefresh(board[pickN]);
wattroff(board[pickN], COLOR_PAIR(2));
break;
}
case 'T' : { init_pair(3, COLOR_YELLOW, COLOR_BLACK);
wattron(board[pickN], COLOR_PAIR(3));
mvwprintw(board[pickN], 1, 1, toCharArr(player));
mvwprintw(board[pickN], 2, 1, toChar2(player));
wrefresh(board[pickN]);
wattroff(board[pickN], COLOR_PAIR(3));
break;
}
case 'Q' : { init_pair(4, COLOR_RED, COLOR_BLACK);
wattron(board[pickN], COLOR_PAIR(4));
mvwprintw(board[pickN], 1, 1, toCharArr(player));
mvwprintw(board[pickN], 2, 1, toChar2(player));
wrefresh(board[pickN]);
wattroff(board[pickN], COLOR_PAIR(4));
break;
}
default: mvwprintw(board[pickN], 1, 1, toCharArr(player));
mvwprintw(board[pickN], 2, 1, toChar2(player));
wrefresh(board[pickN]);
break;
}
// mvwprintw(board[pickN], 1, 1, toCharArr(player));
// mvwprintw(board[pickN], 2, 1, toChar2(player));
// wrefresh(board[pickN]);
}
void Draft::nextTen(vector<NodeData*>& a, WINDOW **board){
int i = 0, morePlayers = 15, j = 3;
char yesNo;
while(true){
wclear(board[33]); //clear players
box(board[33], 0, 0); //redraw box
wattron(board[33], A_BOLD); //BOLD ON
mvwprintw(board[33], 1, 1, "PLAYERS"); //reprint
wattroff(board[33], A_BOLD); //BOLD OFF
wrefresh(board[33]); //REFRESH
for(; i < morePlayers; i++){ //i = 27, mP = 42
if(i > a.size() - 1) return; //bounds check
if(!a[i]->getTaken()){ //player taken?
mvwprintw(board[33], j, 1, toCharArr(a[i])); //first line
mvwprintw(board[33], j, 13, toChar2(a[i])); //second lines
wrefresh(board[33]); //refresh
j++; //y coord incre
}
else if(a[i]->getTaken()) //player was taken
morePlayers++; //ensures 15
}
do{
//wattron(board[33], A_BLINK);
mvwprintw(board[33], 19, 1, "DISPLAY 15 MORE? (y/n): ");
//wattroff(board[33], A_BOLD);
wrefresh(board[33]);
yesNo = getch();
} while(tolower(yesNo) != 'y' && tolower(yesNo) != 'n'); //not a yes or no
if(tolower(yesNo) == 'n') break; //basically returns
morePlayers += 15; //always 15
j = 3; //y coord reset
}
}
void Draft::roundUp(int round, WINDOW *board){
string r = "ROUND : " + to_string(round);
wclear(board);
box(board, 0, 0);
mvwprintw(board, 1, 1, r.c_str());
wrefresh(board);
}
void Draft::clearBoard(WINDOW **board){
usleep(1000000);
for(int i = 0; i < 20; i++){
wclear(board[i]);
box(board[i], 0, 0);
wrefresh(board[i]);
}
}
//------------------------------Linked List functions------------------------------
void Draft::insertEnd(NodeData* inserting){
LinkNode *ptr = new LinkNode;
ptr->next = NULL;
ptr->pick = inserting;
if(head == NULL)
head = ptr;
else if(head != NULL){
LinkNode *i = head;
for(; i->next != NULL; i = i->next)
continue;
i->next = ptr;
}
}
void Draft::displayList(){
if(head == NULL)
cout << "empty list" << endl;
else if(head != NULL){
for(LinkNode *i = head; i != NULL; i = i->next)
cout << *i->pick << endl;
}
}
void Draft::makeWindow(const string& name, int *dims, const int& windowNumber) {
// draftBoard[windowNumber] =
// createWin(dims[HEIGHT], dims[WIDTH], dims[START_X], dims[START_Y]);
// wattron(draftBoard[windowNumber], A_BOLD);
// mvwprintw(draftBoard[windowNumber], 1, 1, name); //print title
// wattroff(draftBoard[windowNumber], A_BOLD);
// wrefresh(draftBoard[windowNumber]); //output
}
/*
string john = to_string(int)
mvwprintw(board[k + 20], 1, 1, john.c_str());
*/
//----------------------------------Curses functions-------------------------------
WINDOW *Draft::createWin(int height, int width, int starty, int startx){
WINDOW *local_win;
local_win = newwin(height, width, starty, startx);
box(local_win, 0 , 0); // 0, 0 gives default characters
wrefresh(local_win); // Show that box
return local_win;
}
void Draft::destroy_win(WINDOW *local_win){
wborder(local_win, ' ', ' ', ' ',' ',' ',' ',' ',' ');
wrefresh(local_win);
delwin(local_win);
}
char *Draft::toCharArr(NodeData *a){
char *john = new char[13];
string player = a->getRankS() + " " + a->getFirst();
for(int i = 0; i < 13; i++){
john[i] = player[i];
if(i == 12){
john[i] = '0';
}
}
return john;
}
char *Draft::toChar2(NodeData *a){
char *john = new char[13];
string player = a->getLast() + " " + a->getPosition();
for(int i = 0; i < 13; i++){
john[i] = player[i];
if(i == 12){
john[i] = '0';
}
}
return john;
}
bool Draft::notNums(char *nums, int &rank){
for(int i = 0; i < 3; i++){
if(isdigit(nums[i]) || !nums[i]){ //char is digit or is NULL
continue; //keep going
}
else{ //must be a non null non digit
rank = 0;
return true;
}
}
return false;
}