<!--
def:
<name> any printable char
<vec3> 3 floats separated by ',', spaces are trimed
<float> float value, spaces are trimed
<color> color value: #RRGGBB, '#' is optionnal
<texture> path to a .tga image file
unspecified default values are "0"
-->
<!-- scene -->
<scene
name="<name>" // default ""
sky_color="<color>"
>
<light
pos="<vec3>"
dir="<vec3>" // default "0, 1, 0"
color="<color>" // default "#FFFFFF"
brightness="<float>" // default "1"
cutoff="<float>" // default "1"
/>
<sphere|plane|cone|cylinder
pos="<vec3>"
rot="<vec3>"
shear="<vec3>"
scale="<vec3>" // default "1"
texture="<texture>"
specular_map="<texture>"
normal_map="<texture>"
color="<color>" // only used if 'texture' is unset
specular_color="<color>" // default "#FFFFFF", only used if 'specular_map' is unset
ambient="<float>" // default "0.01"
reflection="<float>"
refract_index="<float>" // default "1", no refraction deviation if negative
specular_exp="<float>" // default "128"
/>
<camera
pos="<vec3>"
dir="<vec3>" // default "0, 0, 1"
/>
</scene>
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