My 3rd Year Dissertaion Project.
An attempt to use voxels to model the effects or stress and pressure on objects during collisions.
Uses Bullet Physics for the rigid body physics, and a custom system for the 'internal physics' of objects.
Unfortunatly does not quite run in real time, but I plan to improve upon this system as time goes on. I will probably rebuild the application from scratch with cleaner source code at some point.
A runnable demo can be found here:
https://www.dropbox.com/s/g1o0uwjetiikho2/VoxelPhysics_git.zip
I apologise for the lack of documentation and support, I will be working on this over the next month or so.
W/S - Move Camera Forward/Back A/D - Move Camera Left/Right Q/E - Roll Camera Counter-Clockwise/Clockwise Space/Ctrl - Move Camera Up/Down R - Fire Bullet T - Toggle Simulation P - Reset Demo (use this if you get slow down due to number of rigid bodies)