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VoxelPhysics

My 3rd Year Dissertaion Project.

An attempt to use voxels to model the effects or stress and pressure on objects during collisions.

Uses Bullet Physics for the rigid body physics, and a custom system for the 'internal physics' of objects.

Unfortunatly does not quite run in real time, but I plan to improve upon this system as time goes on. I will probably rebuild the application from scratch with cleaner source code at some point.

A runnable demo can be found here:

https://www.dropbox.com/s/g1o0uwjetiikho2/VoxelPhysics_git.zip

I apologise for the lack of documentation and support, I will be working on this over the next month or so.

Demo Controls

W/S - Move Camera Forward/Back A/D - Move Camera Left/Right Q/E - Roll Camera Counter-Clockwise/Clockwise Space/Ctrl - Move Camera Up/Down R - Fire Bullet T - Toggle Simulation P - Reset Demo (use this if you get slow down due to number of rigid bodies)

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My 3rd Year Dissertation Project. Basically a video game destruction system that uses voxels to model stress and pressure.

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