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client.c
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client.c
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#include "map.h"
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <netdb.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdbool.h>
#include <unistd.h>
#include <errno.h>
#include <arpa/inet.h>
#include <time.h>
#include <ncurses.h>
#include <poll.h>
#include <ctype.h>
int team = -1; // team: either 1 or 2 once assigned
char* name = NULL;
char recvName[10];
char recvBuff[1024];
char sendBuff[1024];
int player_color = 0;
int sockfd; // file descriptor for socket to server
char mapNameFromServer[1024];
char a_team[512];
char b_team[512];
struct player_t {
char name[10];
int x;
int y;
int player_color;
int symbol;
int score;
int score_x;
int score_y;
};
struct player_t Aplayer_list[5];
struct player_t Bplayer_list[5];
int A_Player_Count = 0;
int B_Player_Count = 0;
// Sends whatever string's in sendBuff to the server.
int send_to_server() {
return write(sockfd, sendBuff, strlen(sendBuff)+1);
}
// Sends arbitrary already-constructed string to server.
int send_str_to_server(char* str) {
return write(sockfd, str, sizeof(char) * (strlen(str)+1));
}
// Reads from the server and dumps whatever it gets into recvBuff.
// Blocks until the server says something!
int read_from_server() {
return read(sockfd, recvBuff, sizeof(recvBuff)-1);
}
void init_color_pairs(){
init_pair(11, COLOR_BLACK, 45);//color 1
init_pair(12, COLOR_BLACK, 155);//color 2
init_pair(13, COLOR_BLACK, 65);//color 3
init_pair(14, COLOR_BLACK, 75);//color 4
init_pair(15, COLOR_BLACK, 85);//color 5
init_pair(16, COLOR_BLACK, 95);//color 6
init_pair(17, COLOR_BLACK, 105);//color 7
init_pair(18, COLOR_BLACK, 115);//color 8
init_pair(19, COLOR_BLACK, 125);//color 9
init_pair(20, COLOR_BLACK, 135);//color 10
}
void loading_screen(){
int stop_loading_screen = 1;
mvprintw(0, 0, recvName);//printing name revieved from server after balancing names
mvprintw(1, 0, "Count Down:");
while(stop_loading_screen){
char gisFromServer[1024];
char* gameStart = "GameIsStarting!";
if(read_from_server() != 0){
sscanf(recvBuff, "%s %s %s %s", gisFromServer, mapNameFromServer, a_team, b_team);
mvprintw(1, 12, recvBuff);
if (strcmp(gisFromServer, gameStart) == 0) {
stop_loading_screen = 0;
}
}
refresh();/* Print it on to the real screen */
}
clear();
}
void display_teams(){
mvprintw(0, 0, "Team A (red):");
mvprintw(0, 20, "Team B (blue):");
char temp_a_team[512];
strcpy(temp_a_team, a_team);
char* a_token = strtok(temp_a_team, ",");
int a_pos = 1;
while (a_token) {
a_token += 2;
mvprintw(a_pos, 0, a_token);
a_pos += 1;
a_token = strtok(NULL, ",");
}
char temp_b_team[512];
strcpy(temp_b_team, b_team);
char* b_token = strtok(temp_b_team, ",");
int b_pos = 1;
while (b_token) {
b_token += 2;
mvprintw(b_pos, 20, b_token);
b_pos += 1;
b_token = strtok(NULL, ",");
}
refresh();
sleep(5);
clear();
}
void load_players(){
refresh();
init_color_pairs();
char* a_token = strtok(a_team, ",");
int a_pos = 1;
//attron(COLOR_PAIR(11));
while (a_token) {
char c_pair[4];
char c_pair2[4];
sprintf(c_pair, "%c", a_token[0]);
sprintf(c_pair2, "%c", a_token[1]);
strcat(c_pair, c_pair2);
int cp = atoi(c_pair);
attron(COLOR_PAIR(cp));
a_token += 2;
if(strcmp(recvName, a_token) == 0)
player_color = cp;
mvprintw(a_pos, 71, a_token);
mvprintw(a_pos+1, 71, "0");
//a_pos += 2;
struct player_t p;
strcpy(p.name, a_token);
p.score = 0;
p.score_x = 71;
p.score_y = a_pos+1;
p.player_color = cp;
p.symbol = 0;
Aplayer_list[A_Player_Count] = p;
a_pos += 2;
A_Player_Count++;
a_token = strtok(NULL, ",");
}
char* b_token = strtok(b_team, ",");
int b_pos = 11;
while (b_token) {
char c_pair[4];
char c_pair2[4];
sprintf(c_pair, "%c", b_token[0]);
sprintf(c_pair2, "%c", b_token[1]);
strcat(c_pair, c_pair2);
int cp = atoi(c_pair);
attron(COLOR_PAIR(cp));
b_token += 2;
if(strcmp(recvName, b_token) == 0)
player_color = cp;
mvprintw(b_pos, 71, b_token);
mvprintw(b_pos+1, 71, "0");
//b_pos += 2;
struct player_t p;
strcpy(p.name, b_token);
p.score = 0;
p.score_x = 71;
p.score_y = b_pos+1;
p.player_color = cp;
p.symbol = 1;
Bplayer_list[B_Player_Count] = p;
b_pos += 2;
B_Player_Count++;
b_token = strtok(NULL, ",");
}
mvprintw(25, 0, "");
refresh();
}
void place_players() {
int att_respawn_points = attackerRespawnPointCount - 1;
int def_respawn_points = defenderRespawnPointCount - 1;
char a[10];
char b[10];
sprintf(a, "A");
sprintf(b, "B");
for (int i = 0; i < A_Player_Count; i++) {
struct player_t p = Aplayer_list[i];
attron(COLOR_PAIR(p.player_color));
int x = attacker_respawn_location_list[att_respawn_points].x;
int y = attacker_respawn_location_list[att_respawn_points].y;
setCharOnMap(*a, x, y);
def_respawn_points--;
}
for (int i = 0; i < B_Player_Count; i++) {
struct player_t p = Bplayer_list[i];
attron(COLOR_PAIR(p.player_color));
int x = defender_respawn_location_list[def_respawn_points].x;
int y = defender_respawn_location_list[def_respawn_points].y;
setCharOnMap(*b, x, y);
def_respawn_points--;
}
refresh();
}
void parse_message(char* message) {
// determine what flavor of message
// possible message types:
// RENDER_FORMAT_STRING: render a character at x,y with colors A and B
// "castle %i": update the displayed percentage of castle walls remaining to this
refresh();
}
void update_a_team(){
int a_pos = 1;
for(int i = 0; i < A_Player_Count; i++){
struct player_t p = Aplayer_list[i];
attron(COLOR_PAIR(p.player_color));
mvprintw(a_pos, 71, p.name);
char temp_score[512];
sprintf(temp_score, "%d", p.score);
mvprintw(a_pos+1, 71, temp_score);
attroff(COLOR_PAIR(p.player_color));
}
}
void update_b_team(){
int b_pos = 1;
for(int i = 0; i < B_Player_Count; i++){
struct player_t p = Bplayer_list[i];
attron(COLOR_PAIR(p.player_color));
mvprintw(b_pos, 71, p.name);
char temp_score[512];
sprintf(temp_score, "%d", p.score);
mvprintw(b_pos+1, 71, temp_score);
attroff(COLOR_PAIR(p.player_color));
}
}
void control_test() {
scrollok(stdscr, 1); // allow the window to scroll
noecho(); // don't echo characters
cbreak(); // give me characters immediately
refresh(); // update the screen
standend();
struct pollfd pfds[] = { {STDIN_FILENO, POLLIN, 0}, {sockfd, POLLIN, 0} };
bool game_over = false;
while (!game_over) {
switch (poll(pfds, 2, -1)) {
case -1:
perror("poll");
exit(EXIT_FAILURE);
default:
if ((pfds[0].revents & POLLIN) != 0) {
// client
int c = getch();
/*if (c == 80 || c == 112) {
printw("Exiting.\n");
return;
}
else if (iscntrl(c))
//printw("Client pressed '^%c'.\n", c + 64);
else {*/
//printw("Client pressed '%c'.\n", c);
sendBuff[0] = c;
sendBuff[1] = '\0';
send_to_server();
//}
}
if ((pfds[1].revents & POLLIN) != 0) {
// server
ssize_t size = read(sockfd, recvBuff, sizeof recvBuff);
if (size > 0) {
char read_type[256];
sscanf(recvBuff, "%s", read_type);
//for updating player scores
if(strcmp(read_type, "score") == 0){
char color[10];
char new_score[512];
sscanf(recvBuff, "%s %s %s", read_type, color, new_score);
for(int i = 0; i < A_Player_Count; i++){
struct player_t temp_player = Aplayer_list[i];
if(temp_player.player_color == atoi(color)){
temp_player.score = atoi(new_score);
//update_a_team();
mvprintw(temp_player.score_y, temp_player.score_x, new_score);
break;
}
}
for(int i = 0; i < B_Player_Count; i++){
struct player_t temp_player = Aplayer_list[i];
if(temp_player.player_color == atoi(color)){
temp_player.score = atoi(new_score);
//update_b_team();
mvprintw(temp_player.score_y, temp_player.score_x, new_score);
break;
}
}
}
//for updating characters on battlefield
if(strcmp(read_type, "render") == 0){
char c[512];
char temp_x[512];
char temp_y[512];
char temp_color_foreground[512];
char temp_color_background[512];
sscanf(recvBuff, "%s %s %s %s %s %s", read_type, c, temp_x, temp_y, temp_color_foreground, temp_color_background);
int x = atoi(temp_x);
int y = atoi(temp_y);
int char_index = atoi(c);
c[0] = (char)char_index;
c[1] = '\0';
int color_a = atoi(temp_color_foreground);
int color_b = atoi(temp_color_background);
attron(COLOR_PAIR(color_a));
mvprintw(y+1, x, c);
move(25, 0);
attroff(COLOR_PAIR(color_a));
refresh();
}
//for updating timer on battlefield
else if(strcmp(read_type, "timer") == 0){
char new_time[128];
sscanf(recvBuff, "%s %s", read_type, new_time);
struct round_counter rc = getRoundCounter();
mvprintw(rc.y+1, rc.x, new_time);
refresh();
//printf("Time is now %s\n", new_time);
//mvprintw(25, 0, "Time is now %s\n", new_time);
}
//for updating castle percentage on battlefield
else if(strcmp(read_type, "castle") == 0){
char new_percent[128];
sscanf(recvBuff, "%s %s", read_type, new_percent);
struct percent_wall pw = getPercentWall();
mvprintw(pw.y, pw.x, new_percent);
refresh();
}
//for ending the round
else if(strcmp(read_type, "GameIsStarting!") == 0){
//mvprintw(25, 0, "Game starting! %s\n", read_type);
loadMap(mapNameFromServer);
refresh();
}
//for game over
else if(strcmp(read_type, "end") == 0){
//game_over = true;
mvprintw(24, 0, read_type);
refresh();
}
/*mvprintw(30, 0, "Server sent '%s'.\n", recvBuff);
for(int i = 0; i < 20; i++) {
mvprintw(i + 1, 0, list_row[i].content);
}*/
}
else {
printw("[Server closed connection.]\n");
return;
}
}
}
refresh();
}
}
int server_connect(char* port)
{
int sockfd;
struct sockaddr_in serv_addr;
char* server_text_address = "127.0.0.1";
memset(recvBuff, '0',sizeof(recvBuff));
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if(sockfd < 0)
{
printf("\n Error : Could not create socket \n");
return -1;
}
memset(&serv_addr, '0', sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(atoi(port));
if(inet_pton(AF_INET, server_text_address, &serv_addr.sin_addr)<=0)
{
printf("\n inet_pton error occured\n");
return -1;
}
if( connect(sockfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
{
printf("\n Error : Connect Failed \n");
return -1;
}
return sockfd;
}
void parse_settings(char* first_arg, char* second_arg)
{
// parse setting data from arguments
//char* first_arg = argv[2];
if (first_arg != NULL) {
if (strcmp(first_arg, "a") == 0 || strcmp(first_arg, "A") == 0)
{
team = 1;
name = second_arg;
}
else if (strcmp(first_arg, "b") == 0 || strcmp(first_arg, "B") == 0)
{
team = 2;
name = second_arg;
}
else
{
name = first_arg;
}
}
// if not named, get user's login name
if (name == NULL)
{
name = getlogin();
}
}
void read_socket()
{
int n;
while ( (n = read(sockfd, recvBuff, sizeof recvBuff -1)) > 0)
{
printf("Bytes read: %d\n", n);
//recvBuff[n] = 0;
if(fputs(recvBuff, stdout) == EOF)
{
printf("\n Error : Fputs error\n");
}
}
if(n < 0)
{
printf("\n Read error \n");
}
}
void final_standings(){
clear();
mvprintw(0, 0, "Team A (red)");
mvprintw(0, 20, "Team B (blue)");
int a_pos = 1;
//team a
for(int i = 0; i < A_Player_Count; i++){
struct player_t p = Aplayer_list[i];
attron(COLOR_PAIR(p.player_color));
mvprintw(a_pos, 0, p.name);
char p_score[512];
sprintf(p_score, "%d", p.score);
mvprintw(a_pos+1, 0, p_score);
attroff(COLOR_PAIR(p.player_color));
}
int b_pos = 1;
//team b
for(int i = 0; i < B_Player_Count; i++){
struct player_t p = Aplayer_list[i];
attron(COLOR_PAIR(p.player_color));
mvprintw(b_pos, 20, p.name);
char p_score[512];
sprintf(p_score, "%d", p.score);
mvprintw(b_pos+1, 20, p_score);
attroff(COLOR_PAIR(p.player_color));
}
}
int main(int argc, char *argv[])
{
if(argc < 2 || argc > 4)
{
printf("\n Usage: %s port [a|b] [name] \n",argv[0]);
return 1;
}
sockfd = server_connect(argv[1]);
if (sockfd < 0) {
// something happened while trying to connect-- abort mission
return -1;
}
parse_settings(argv[2], argv[3]);
printf("Request name %s and team %d\n", name, team);
//construct proper sendBuff
//(name, team)
snprintf(sendBuff, sizeof sendBuff, "%s %d", name, team);
// send it
send_to_server();
// read reply
read_from_server();
//printf("Bytes written: %d. Bytes read: %d.\n%s\n", writtenbytes, readbytes, recvBuff);
sscanf(recvBuff, "%s", recvName);
printf("%s\n", recvBuff);
char *ghs = "Game has already started";
if(strcmp(ghs, recvBuff) == 0){
close(sockfd);
return 0;
}
initscr();
loading_screen();
display_teams();
start_color();
initscr();
loadMap(mapNameFromServer);
teamInfoMap();
initBoard();/* creates play board */
refresh();/* Print it on to the real screen */
load_players();
//place_players();
control_test();
final_standings();
getch();
endwin();
close(sockfd);
return 0;
}