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network.c
executable file
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network.c
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/********************************************************************/
/* Copyright (C) SSE-USTC, 2012 */
/* */
/* FILE NAME : network.c */
/* PRINCIPAL AUTHOR : Pudge Group */
/* SUBSYSTEM NAME : network */
/* MODULE NAME : network */
/* LANGUAGE : C */
/* TARGET ENVIRONMENT : LINUX/UNIX */
/* DATE OF FIRST RELEASE : 2012/12/14 */
/* DESCRIPTION : Interface to socket operation */
/********************************************************************/
#include "network.h"
#include <event2/event.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <ifaddrs.h>
#include <netinet/in.h>
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
typedef struct {
struct event_base *base;
event_callback_fn callback_fn;
}callback_arg;
/*
* Create socket
*/
int PrepareSocket() {
int sockfd = -1;
// create socket
sockfd = socket(PF_INET, SOCK_STREAM, 0);
assert(sockfd >= 0);
return sockfd;
}
/*
* Init server address , bind socket, listen
*/
int InitServer(int sockfd, char *ip, int port, int max_conn) {
struct sockaddr_in addr;
memset(&addr, 0, sizeof(struct sockaddr_in));
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
addr.sin_addr.s_addr = inet_addr(ip);
memset(&addr.sin_zero, 0, 8);
// bind
if ( bind(sockfd, (struct sockaddr *)&addr, sizeof(struct sockaddr) ) < 0 ) {
printf("bind error.\n");
close(sockfd);
return -1;
}
// listen
if ( listen(sockfd, max_conn) < 0 ) {
printf("listen error.\n");
close(sockfd);
return -1;
}
return 0;
}
/*
* Accept client callback function
*/
void AcceptHandle(int server_sockfd, short event, void *arg) {
callback_arg *callarg = (callback_arg *)arg;
struct event_base *base = callarg->base;
event_callback_fn recv_callback_fn = callarg->callback_fn;
struct sockaddr_in clientaddr;
socklen_t addr_len = sizeof(struct sockaddr);
// accept client connection
int newfd = accept(server_sockfd, (struct sockaddr*)&clientaddr, &addr_len);
if (newfd < 0) {
printf("Accept error.\n");
return;
}
printf("Accept client (%s) at sockfd = %d\n", inet_ntoa(clientaddr.sin_addr), newfd);
// add new client event
struct event *recv_event = event_new(base, newfd, EV_READ | EV_PERSIST, recv_callback_fn, NULL);
event_add(recv_event, NULL);
// send welcome message to client
int len = SendMsg(newfd, "Welcome to this server!\n", 24);
if (len < 0) {
printf("Send welcome to %s error\n", inet_ntoa(clientaddr.sin_addr));
}
}
/*
* Master accept event callback function
*/
void MasterAcceptHandle(int server_sockfd, short event, void *arg) {
callback_arg *callarg = (callback_arg *)arg;
struct event_base *base = callarg->base;
event_callback_fn recv_callback_fn = callarg->callback_fn;
struct sockaddr_in clientaddr;
socklen_t addr_len = sizeof(struct sockaddr);
// accept client connection
int newfd = accept(server_sockfd, (struct sockaddr*)&clientaddr, &addr_len);
if (newfd < 0) {
printf("Accept error.\n");
return;
}
printf("Accept client (%s) at sockfd = %d\n", inet_ntoa(clientaddr.sin_addr), newfd);
// add new client event
struct event *recv_event = event_new(base, newfd, EV_READ, recv_callback_fn, NULL);
event_add(recv_event, NULL);
// send welcome message to client
int len = SendMsg(newfd, "Welcome to this server!\n", 24);
if (len < 0) {
printf("Send welcome to %s error\n", inet_ntoa(clientaddr.sin_addr));
}
}
/*
* Start server init event, and wait client
*/
int StartServer(void *arg) {
char *ip = ((SERVER_START_ARG *)arg)->ip;
int port = ((SERVER_START_ARG *)arg)->port;
int max_conn = ((SERVER_START_ARG *)arg)->max_conn;
event_callback_fn recv_callback_fn = ((SERVER_START_ARG *)arg)->recv_callback_fn;
// prepare socket
int server_sockfd = PrepareSocket();
if ( InitServer(server_sockfd, ip, port, max_conn) != 0 ) {
printf("Server start error.\n");
return -1;
}
// make non_blocking
evutil_make_listen_socket_reuseable(server_sockfd);
// init event
struct event_base *base = event_base_new();
assert(base != NULL);
struct event *listen_event;
callback_arg callarg;
callarg.base = base;
callarg.callback_fn = recv_callback_fn;
listen_event = event_new(base, server_sockfd, EV_READ|EV_PERSIST, AcceptHandle, (void *)&callarg);
event_add(listen_event, NULL);
// start event
printf("Server Start\n");
event_base_dispatch(base);
return server_sockfd;
}
/*
* Start Master init event, and wait client
*/
int StartMaster(void *arg) {
char *ip = ((SERVER_START_ARG *)arg)->ip;
int port = ((SERVER_START_ARG *)arg)->port;
int max_conn = ((SERVER_START_ARG *)arg)->max_conn;
event_callback_fn recv_callback_fn = ((SERVER_START_ARG *)arg)->recv_callback_fn;
// prepare socket
int server_sockfd = PrepareSocket();
if ( InitServer(server_sockfd, ip, port, max_conn) != 0 ) {
printf("Master start error.\n");
return -1;
}
// make non_blocking
evutil_make_listen_socket_reuseable(server_sockfd);
// init event
struct event_base *base = event_base_new();
assert(base != NULL);
struct event *listen_event;
callback_arg callarg;
callarg.base = base;
callarg.callback_fn = recv_callback_fn;
listen_event = event_new(base, server_sockfd, EV_READ|EV_PERSIST, MasterAcceptHandle, (void *)&callarg);
event_add(listen_event, NULL);
// start event
printf("Master Start\n");
event_base_dispatch(base);
return server_sockfd;
}
/*
* Init client
*/
int InitializeClient(char *ip, int port) {
// prepare socket
int client_sockfd = PrepareSocket();
// init
struct sockaddr_in server_addr;
memset(&server_addr, 0, sizeof(struct sockaddr_in));
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(port);
server_addr.sin_addr.s_addr = inet_addr(ip);
memset(&server_addr.sin_zero, 0, 8);
// connect to server
if ( connect(client_sockfd, (struct sockaddr *)&server_addr, sizeof(struct sockaddr)) < 0 ) {
printf("Connect error.\n");
close(client_sockfd);
return -1;
}
printf("Connect to server(%s:%d) successfully\n", ip, port);
return client_sockfd;
}
/*
* Send a message
*/
int SendMsg(int sockfd, void *buf, int size) {
int len = send(sockfd, buf, size, 0);
if (len < 0)
return -1;
return len;
}
/*
* Received a message
*/
int RecvMsg(int sockfd, void *buf, int max_size) {
int len = recv(sockfd, buf, max_size, 0);
if (len < 0)
return -1;
return len;
}
/*
* Close a socket fd
*/
void CloseSocket(int sockfd) {
close(sockfd);
}
/*
* Get a free port
*/
int get_free_port()
{
int fd = -1;
struct sockaddr_in sin;
memset(&sin, 0, sizeof(sin));
sin.sin_family = AF_INET;
sin.sin_port = htons(0);
sin.sin_addr.s_addr = htonl(INADDR_ANY);
fd = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if(fd < 0){
printf("socket() error\n");
return -1;
}
if(bind(fd, (struct sockaddr *)&sin, sizeof(sin)) != 0)
{
printf("bind() error\n");
close(fd);
return -1;
}
int len = sizeof(sin);
if(getsockname(fd, (struct sockaddr *)&sin, &len) != 0)
{
printf("getsockname() error\n");
close(fd);
return -1;
}
if(fd != -1)
close(fd);
return sin.sin_port;
}
/*
* Show all local ip
*/
void show_local_ip() {
struct ifaddrs * ifAddrStruct = NULL;
void * tmpAddrPtr = NULL;
getifaddrs(&ifAddrStruct);
int i = 1;
while (ifAddrStruct != NULL) {
// check it is IP4
if (ifAddrStruct->ifa_addr->sa_family == AF_INET) {
// is a valid IP4 Address
char *address = (char *)malloc(INET_ADDRSTRLEN);
tmpAddrPtr = &((struct sockaddr_in *)ifAddrStruct->ifa_addr)->sin_addr;
inet_ntop(AF_INET, tmpAddrPtr, address, INET_ADDRSTRLEN);
printf("%d. %s IP Address: %s\n", i, ifAddrStruct->ifa_name, address);
++i;
free(address);
}
ifAddrStruct=ifAddrStruct->ifa_next;
}
}
/*
* Pick one ip
*/
void pick_local_ip(int index, char *ip) {
struct ifaddrs * ifAddrStruct = NULL;
void * tmpAddrPtr = NULL;
getifaddrs(&ifAddrStruct);
while (ifAddrStruct != NULL && index != 0) {
// check it is IP4
if (ifAddrStruct->ifa_addr->sa_family == AF_INET) {
// is a valid IP4 Address
tmpAddrPtr = &((struct sockaddr_in *)ifAddrStruct->ifa_addr)->sin_addr;
inet_ntop(AF_INET, tmpAddrPtr, ip, INET_ADDRSTRLEN);
--index;
}
ifAddrStruct=ifAddrStruct->ifa_next;
}
}