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AVR Keyboard Toy

This is beginning as a fork of TinyBasic Plus, whose description is below. The intention is to build a self-contained computer-in- a-keyboard device using an old PS/2 Keyboard and an AVR-based microcontroller board, outputting display output to a visual display output--in my case, a 160x160 SPI TFT display.

The description for TinyBasic Plus is as follows:

TinyBasic Plus

A C implementation of Tiny Basic, with a focus on support for Arduino. It was originally written by Gordon Brandly in the form of "68000 Tiny Basic", and then ported to C by Michael Field as "Arduino Basic", though still called "Tiny Basic" in the source files.

TinyBasic Plus is an extension and modification upon the original "Tiny Basic" by adding support for a few more devices, configurable at build time. It is designed for use on the Arduino, although builds will soon be easily possible for other platforms through command line makefiles.

Features added include support for fileio (SD Library), autorunning a program from the SD card, smaller footprint (PROGMEM), support for pin data IO, and support for the on-chip EEProm storage for your program.

Full list of supported statements and functions

System

  • BYE - exits Basic, soft reboot on Arduino
  • END - stops execution from the program, also "STOP"
  • MEM - displays memory usage statistics
  • NEW - clears the current program
  • RUN - executes the current program

File IO/SD Card

  • FILES - lists the files on the SD card
  • LOAD filename.bas - loads a file from the SD card
  • CHAIN filename.bas - equivalent of: new, load filename.bas, run
  • SAVE filename.bas - saves the current program to the SD card, overwriting

EEProm - nonvolatile on-chip storage

  • EFORMAT - clears the EEProm memory
  • ELOAD - load the program in from EEProm
  • ESAVE - save the current program to the EEProm
  • ELIST - print out the contents of EEProm
  • ECHAIN - load the program from EEProm and run it

IO, Documentation

  • PEEK( address ) - set a value in memory (unimplemented)
  • POKE - get a value in memory (unimplemented)
  • PRINT expression - print out the expression, also "?"
  • REM stuff - remark/comment, also "'"

Expressions, Math

  • A=V, LET A=V - assign value to a variable
  • +, -, *, / - Math
  • <,<=,=,<>,!=,>=,> - Comparisons
  • ABS( expression ) - returns the absolute value of the expression
  • RSEED( v ) - sets the random seed to v
  • RND( m ) - returns a random number from 0 to m

Control

  • IF expression statement - perform statement if expression is true
  • FOR variable = start TO end - start for block
  • FOR variable = start TO end STEP value - start for block with step
  • NEXT - end of for block
  • GOTO linenumber - continue execution at this line number
  • GOSUB linenumber - call a subroutine at this line number
  • RETURN - return from a subroutine

Pin IO

  • DELAY timems*- wait (in milliseconds)*
  • DWRITE pin,value - set pin with a value (HIGH,HI,LOW,LO)
  • AWRITE pin,value - set pin with analog value (pwm) 0..255
  • DREAD( pin ) - get the value of the pin
  • AREAD( analogPin ) - get the value of the analog pin

NOTE: "PINMODE" command removed as of version 0.11

Sound - Piezo wired with red/+ on pin 5 and black/- to ground

  • TONE freq,timems - play "freq" for "timems" milleseconds (1000 = 1 second)
  • TONEW freq,timems - same as above, but also waits for it to finish
  • NOTONE - stop playback of all playing tones

NOTE: TONE commands are by default disabled

Example programs

Here are a few example programs to get you started...

Blink

hook up an LED between pin 3 and ground

10 FOR A=0 TO 10
20 DWRITE 3, HIGH
30 DELAY 250
40 DWRITE 3, LOW
50 DELAY 250
60 NEXT A

Fade

hook up an LED between pin 3 and ground

10 FOR A=0 TO 10
20 FOR B=0 TO 255
30 AWRITE 3, B
40 DELAY 10
50 NEXT B
60 FOR B=255 TO 0 STEP -1
70 AWRITE 3, B
80 DELAY 10
90 NEXT B
100 NEXT A

LED KNOB

hook up a potentiometeter between analog 2 and ground, led from digital 3 and ground. If knob is at 0, it stops

10 A = AREAD( 2 )
20 PRINT A
30 B = A / 4
40 AWRITE 3, B
50 IF A == 0 GOTO 100
60 GOTO 10
100 PRINT "Done."

ECHAIN example

Write a small program, store it in EEPROM. We'll show that variables don't get erased when chaining happens

EFORMAT
10 A = A + 2
20 PRINT A
30 PRINT "From eeprom!"
40 IF A = 12 GOTO 100
50 PRINT "Shouldn't be here."
60 END
100 PRINT "Hi!"

Then store it in EEProm

ESAVE

Now, create a new program in main memory and run it

NEW
10 A = 10
20 PRINT A
30 PRINT "From RAM!"
40 ECHAIN

List both, and run

ELIST
LIST
RUN

Device Support

Current

  • Arduino - ATMega 168 (~100 bytes available)
  • Arduino - ATMega 368 (~1100 bytes available)
  • SD cards (via SD Library, for FILES, LOAD, SAVE commands, uses 9k of ROM)
  • EEProm (via EEProm Library, uses 500 bytes of ROM)
  • Serial IO - command console

Future

  • PS2 Keyboard for standalone use (maybe)
  • Graphics support via common function names and ANSI/ReGIS escape codes

Known Quirks and Limitations

  • If LOAD or SAVE are called, FILES fails subsequent listings
  • SD cards are not hot-swappable. A reset is required between swaps.

Authors and Contributors

Links

MIT License

Copyright (c) 2012-2013

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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A C implementation of Tiny Basic for AVR, intended for use in a stand-alone keyboard toy with a display

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