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MyEngine is a self-made game engine based on an entity-component framework.
It features:
Entity-Component System  
3d Sound  
UI System  
Physics  
Terrain with physics Collision + Callbacks  
Scripting system  
OpenGL rendering  
Model Importer  
Lighting  
Skyboxes  




It uses:
YSE Sound: 3d sound library  
ChaiScript: C++ like scripting language  
OpenGL: Rendering engine  
Assimp: 3d model importer  
Bullet: Bullet physics  
CEGUI: GUI library  
Freetype: Font library  
SDL: Base of the engine


Lib/DLL List:
YSE sound
ChaiScript
Opengl
ASSIMP
Bullet 
CEGUI
Freetype
SDL

Include:
YSE sound
ChaiScript
Opengl
ASSIMP
Bullet 
CEGUI
Freetype
SDL
ZIP