Binaries are located in project/bin/vc10_32 both release and debug
Controls:
WSAD to move character. Left click to shoot. Right click to use melee weapon. F2 to toggle debug rendering layer.
AI:
Simply chase the player and shoot him if the monster is in frustrum.
Pickups:
Health pack only.
Code guide:
The game logic is updated in World::Update method, world structure is based on scene graph concept, quad tree is used for rendering and collision requests.
project/code/collision contains collision detection algorithms, aligned box oriented box and convex polygons are supported project/code/scene_nodes contains the scene nodes logic project/code/templates contains the templates which describe nodes properties, TemplateManager creates default ones.