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Geometric data such as vertex positions and normal vectors are transformed via Vertex Operation and Primitive Assembly operation in OpenGL pipeline before raterization process.http://www.songho.ca/opengl/gl_transform.html

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MatrixModelView

Geometric data such as vertex positions and normal vectors are transformed via Vertex Operation and Primitive Assembly operation in OpenGL pipeline before raterization process.

http://www.songho.ca/opengl/gl_transform.html

support opengl es 1.0

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Geometric data such as vertex positions and normal vectors are transformed via Vertex Operation and Primitive Assembly operation in OpenGL pipeline before raterization process.http://www.songho.ca/opengl/gl_transform.html

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