Livre (Large-scale Interactive Volume Rendering Engine) is an out-of-core, multi-node, multi-gpu, OpenGL volume rendering engine to visualise large volumetric data sets. It can be retrieved by cloning the [source code] (https://github.com/BlueBrain/Livre.git).
It provides the following major features to facilitate rendering of large volumetric data sets:
- Visualisation of pre-processed UVF format (source code) volume data sets.
- Real-time voxelisation of different data sources (surface meshes, BBP morphologies, local-field potentials, etc) through the use of plugins.
- Multi-node, multi-gpu rendering (Currently only sort-first rendering)
To keep track of the changes between releases check the changelog.
Contact: bbp-open-source@googlegroups.com
The following bugs were known at release time. Please file a Bug Report if you find any other issue with this release.
- #62: Missing bricks in first frame after load_equalizer change
The following platforms and build environments are tested:
- Linux: Ubuntu 14.04, RHEL 6.5 (Makefile, x64)
The API documentation can be found on bluebrain.github.io.