/
conn_srv.c
622 lines (561 loc) · 17.1 KB
/
conn_srv.c
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#include "ngx_config.h"
#include "ngx_core.h"
#include "ngx_stream.h"
#include "ngx_buf.h"
#include "ngx_array.h"
#include "ngx_hash.h"
#include "ngx_list.h"
#include <stdint.h>
#include <assert.h>
#include "include/server_proto.h"
#include "conn_srv_hash.h"
ngx_int_t conn_srv_init_module(ngx_cycle_t *cycle);
static char *conn_srv_game_srv(ngx_conf_t *cf, ngx_command_t *cmd, void *conf);
static char *conn_srv_login_srv(ngx_conf_t *cf, ngx_command_t *cmd, void *conf);
static char *conn_srv_client(ngx_conf_t *cf, ngx_command_t *cmd, void *conf);
static ngx_command_t conn_srv_commands[] = {
{ ngx_string("game_srv"),
NGX_STREAM_SRV_CONF|NGX_CONF_NOARGS,
conn_srv_game_srv,
NGX_STREAM_SRV_CONF_OFFSET,
0,
NULL },
{ ngx_string("client"),
NGX_STREAM_SRV_CONF|NGX_CONF_NOARGS,
conn_srv_client,
NGX_STREAM_SRV_CONF_OFFSET,
0,
NULL },
{ ngx_string("login_srv"),
NGX_STREAM_SRV_CONF|NGX_CONF_NOARGS,
conn_srv_login_srv,
NGX_STREAM_SRV_CONF_OFFSET,
0,
NULL },
ngx_null_command
};
static ngx_stream_module_t conn_srv_module_ctx = {
NULL, /* postconfiguration */
NULL, /* create main configuration */
NULL, /* init main configuration */
NULL, //conn_srv_create_srv_conf, /* create server configuration */
NULL /* merge server configuration */
};
ngx_module_t conn_srv_module = {
NGX_MODULE_V1,
&conn_srv_module_ctx, /* module context */
conn_srv_commands, /* module directives */
NGX_STREAM_MODULE, /* module type */
NULL, /* init master */
conn_srv_init_module, /* init module */
NULL, /* init process */
NULL, /* init thread */
NULL, /* exit thread */
NULL, /* exit process */
NULL, /* exit master */
NGX_MODULE_V1_PADDING
};
/*
static void *conn_srv_create_srv_conf(ngx_conf_t *cf)
{
ngx_stream_proxy_srv_conf_t *conf;
conf = ngx_pcalloc(cf->pool, sizeof(ngx_stream_proxy_srv_conf_t));
if (conf == NULL) {
return NULL;
}
conf->connect_timeout = NGX_CONF_UNSET_MSEC;
conf->timeout = NGX_CONF_UNSET_MSEC;
conf->next_upstream_timeout = NGX_CONF_UNSET_MSEC;
conf->buffer_size = NGX_CONF_UNSET_SIZE;
conf->upload_rate = NGX_CONF_UNSET_SIZE;
conf->download_rate = NGX_CONF_UNSET_SIZE;
conf->next_upstream_tries = NGX_CONF_UNSET_UINT;
conf->next_upstream = NGX_CONF_UNSET;
conf->proxy_protocol = NGX_CONF_UNSET;
conf->local = NGX_CONF_UNSET_PTR;
return conf;
}
*/
#define DEFAULT_NORMAL_BUF_SIZE (512)
#define DEFAULT_BIG_BUF_SIZE (51200)
typedef struct {
ngx_chain_t *first;
ngx_chain_t *last;
} conn_buf_list;
static ngx_pool_t *conn_buf_pool;
static conn_buf_list free_normal_buf_list;
static conn_buf_list free_big_buf_list;
static void _buf_list_pushback(conn_buf_list *list, ngx_chain_t *buf)
{
buf->next = NULL;
if (list->last)
{
assert(list->last->next == NULL);
list->last->next = buf;
}
else
{
assert(list->first == NULL);
list->first = buf;
}
list->last = buf;
}
static int _add_list_chain(conn_buf_list *list, uint32_t size)
{
ngx_buf_t *buf = ngx_create_temp_buf(conn_buf_pool, size);
if (!buf)
return (-1);
ngx_chain_t *chain = ngx_alloc_chain_link(conn_buf_pool);
if (!chain)
return (-10);
chain->buf = buf;
_buf_list_pushback(list, chain);
return (0);
}
static ngx_chain_t *_del_list_chain(conn_buf_list *list)
{
ngx_chain_t *buf = list->first;
if (!buf)
return NULL;
list->first = buf->next;
if (list->last == buf)
{
assert(buf->next == NULL);
list->last = buf->next;
}
return buf;
}
static int add_list_buf(conn_buf_list *list, int big)
{
ngx_chain_t *chain;
if (big)
{
chain = _del_list_chain(&free_big_buf_list);
if (!chain)
return _add_list_chain(list, DEFAULT_BIG_BUF_SIZE);
}
else
{
chain = _del_list_chain(&free_normal_buf_list);
if (!chain)
return _add_list_chain(list, DEFAULT_NORMAL_BUF_SIZE);
}
_buf_list_pushback(list, chain);
return (0);
}
static void move_chain(conn_buf_list *from, conn_buf_list *to)
{
ngx_chain_t *chain = _del_list_chain(from);
assert(chain);
_buf_list_pushback(to, chain);
}
static int change_to_big_buf(conn_buf_list *list)
{
ngx_chain_t *chain = list->last;
assert(chain);
assert(chain->buf->end - chain->buf->start == DEFAULT_NORMAL_BUF_SIZE);
ngx_chain_t *big_chain = _del_list_chain(&free_big_buf_list);
if (!big_chain)
_add_list_chain(&free_big_buf_list, DEFAULT_BIG_BUF_SIZE);
big_chain = _del_list_chain(&free_big_buf_list);
if (!big_chain) {
return (-1);
}
int size = chain->buf->last - chain->buf->pos;
assert(size == sizeof(PROTO_HEAD));
memcpy(big_chain->buf->pos, chain->buf->pos, size);
big_chain->buf->last = big_chain->buf->pos + size;
chain->buf->pos = chain->buf->last = chain->buf->start;
ngx_buf_t *tmp_buf = chain->buf;
chain->buf = big_chain->buf;
big_chain->buf = tmp_buf;
_buf_list_pushback(&free_normal_buf_list, big_chain);
return (0);
}
static int del_list_buf(conn_buf_list *list)
{
ngx_chain_t *chain = _del_list_chain(list);
if (!chain)
return (-1);
chain->buf->last = chain->buf->pos = chain->buf->start;
if (chain->buf->end - chain->buf->start == DEFAULT_NORMAL_BUF_SIZE)
{
_buf_list_pushback(&free_normal_buf_list, chain);
}
else
{
assert(chain->buf->end - chain->buf->start == DEFAULT_BIG_BUF_SIZE);
_buf_list_pushback(&free_big_buf_list, chain);
}
return (0);
}
typedef struct {
uint16_t login_seq; //登录的seq号,登录包返回的时候比较这个seq,不一致则丢弃
uint16_t seq; //客户端发包的seq号,每次加1
EXTERN_DATA ext_data;
ngx_stream_session_t *session;
conn_buf_list send;
conn_buf_list recv;
} conn_node_data;
static conn_node_data *game_srv_session;
static conn_node_data *login_srv_session;
static conn_node_data client_session[UINT16_MAX + 1];
static dictht *client_player_id_hash;
static void conn_srv_close_connection(ngx_connection_t *c)
{
conn_node_data *conn_node = c->data;
if (!conn_node)
goto done;
int ret;
do {
ret = del_list_buf(&conn_node->recv);
} while (ret == 0);
do {
ret = del_list_buf(&conn_node->send);
} while (ret == 0);
done:
ngx_stream_close_connection(c);
}
static void transfer_to_login_srv(conn_node_data *conn_node)
{
move_chain(&conn_node->recv, &login_srv_session->send);
ngx_connection_t *c = login_srv_session->session->connection;
if (ngx_handle_write_event(c->write, 0) != NGX_OK)
conn_srv_close_connection(c);
}
__attribute__((unused)) static void transfer_to_game_srv(conn_node_data *conn_node)
{
move_chain(&conn_node->recv, &game_srv_session->send);
ngx_connection_t *c = game_srv_session->session->connection;
if (ngx_handle_write_event(c->write, 0) != NGX_OK)
conn_srv_close_connection(c);
}
static void transfer_to_client_fd(conn_node_data *conn_node, uint32_t fd)
{
assert(fd <= UINT16_MAX);
conn_node_data *client = &client_session[fd];
if (client->session)
return;
move_chain(&conn_node->recv, &client->send);
ngx_connection_t *c = client->session->connection;
if (ngx_handle_write_event(c->write, 0) != NGX_OK)
conn_srv_close_connection(c);
}
static conn_node_data *get_client_by_playerid(uint64_t player_id)
{
dictVal key;
key.u64 = player_id;
dictEntry *val = dictFind(client_player_id_hash, key);
if (!val)
return NULL;
return val->val.val;
}
__attribute__((unused)) static void transfer_to_player(conn_node_data *conn_node, uint64_t player_id)
{
conn_node_data *client = get_client_by_playerid(player_id);
if (!client || client->session)
return;
move_chain(&conn_node->recv, &client->send);
ngx_connection_t *c = client->session->connection;
if (ngx_handle_write_event(c->write, 0) != NGX_OK)
conn_srv_close_connection(c);
}
static EXTERN_DATA *get_extern_data(PROTO_HEAD *head)
{
return (EXTERN_DATA *)(&head->data[htons(head->len) - sizeof(PROTO_HEAD) - sizeof(EXTERN_DATA)]);
}
static void add_extern_data(PROTO_HEAD *head, EXTERN_DATA *data)
{
EXTERN_DATA *extern_data;
int old_len = htons(head->len);
extern_data = (EXTERN_DATA *)(&head->data[0] + old_len - sizeof(PROTO_HEAD));
memcpy(extern_data, data, sizeof(EXTERN_DATA));
head->len = htons(old_len + sizeof(EXTERN_DATA));
}
static int on_event_handle(ngx_event_t *ev)
{
ngx_connection_t *c;
conn_node_data *conn_node;
c = ev->data;
conn_node = c->data;
if (ev->timedout) {
if (ev->delayed) {
ev->timedout = 0;
ev->delayed = 0;
if (!ev->ready) {
if (ngx_handle_read_event(ev, 0) != NGX_OK) {
return -1;
}
}
} else {
ngx_connection_error(c, NGX_ETIMEDOUT, "connection timed out");
return -10;
}
} else if (ev->delayed) {
ngx_log_debug0(NGX_LOG_DEBUG_STREAM, c->log, 0,
"stream connection delayed");
if (ngx_handle_read_event(ev, 0) != NGX_OK) {
return -20;
}
return 0;
}
int size;
ssize_t n;
ngx_buf_t *b;
ngx_uint_t flags;
for ( ;; ) {
if (ev->write && conn_node->send.first) {
b = conn_node->send.first->buf;
size = b->last - b->pos;
if (size && c->write->ready) {
n = c->send(c, b->pos, size);
if (n == NGX_ERROR) {
return -30;
}
if (n > 0) {
b->pos += n;
if (b->pos == b->last) {
del_list_buf(&conn_node->send);
}
}
}
}
b = conn_node->recv.last->buf;
assert(b->pos == b->start);
uint32_t already_read = b->last - b->pos;
if (already_read >= sizeof(PROTO_HEAD)) {
PROTO_HEAD *head = (PROTO_HEAD *)(b->pos);
size = htons(head->len) + sizeof(EXTERN_DATA) - already_read;
assert(size > 0);
} else {
size = sizeof(PROTO_HEAD) - already_read;
}
// size = b->end - b->last;
assert(size > 0);
if (size && c->read->ready && !c->read->delayed) {
n = c->recv(c, b->last, size);
if (n == NGX_AGAIN || n == 0) {
break;
}
if (n > 0) {
b->last += n;
already_read = b->last - b->pos;
if (already_read >= sizeof(PROTO_HEAD)) {
PROTO_HEAD *head = (PROTO_HEAD *)(b->pos);
assert(htons(head->len) >= already_read);
if (htons(head->len) == already_read) {
// add_extern_data(head, c);
add_list_buf(&conn_node->recv, 0);
} else if (already_read == sizeof(PROTO_HEAD)
&& (b->end - b->start) < (int)(htons(head->len) + sizeof(EXTERN_DATA))) {
if (htons(head->len) + sizeof(EXTERN_DATA) > DEFAULT_BIG_BUF_SIZE) {
ngx_log_error(NGX_LOG_ERR, c->log, 0, "msg need size[%u] too large", htons(head->len));
c->read->eof = 1;
break;
}
change_to_big_buf(&conn_node->recv);
}
}
continue;
}
if (n == NGX_ERROR) {
c->read->eof = 1;
}
}
break;
}
if (c->read->eof) {
return -40;
}
flags = c->read->eof ? NGX_CLOSE_EVENT : 0;
if (ngx_handle_read_event(c->read, flags) != NGX_OK) {
return -50;
}
return 0;
}
static void conn_srv_game_srv_handler(ngx_event_t *ev)
{
assert(game_srv_session);
int ret = on_event_handle(ev);
if (ret != 0)
{
ngx_connection_t *c = ev->data;
ngx_log_error(NGX_LOG_INFO, c->log, 0, "%s %d: game srv disconnected", __FUNCTION__, __LINE__);
conn_srv_close_connection(c);
game_srv_session = NULL;
}
}
static void conn_srv_login_srv_handler(ngx_event_t *ev)
{
assert(login_srv_session);
int ret = on_event_handle(ev);
ngx_connection_t *c = ev->data;
conn_node_data *client = login_srv_session;
ngx_chain_t *chain;
for (chain = client->recv.first; chain;)
{
size_t len = chain->buf->last - chain->buf->pos;
if (len < sizeof(PROTO_HEAD))
break;
PROTO_HEAD *head = (PROTO_HEAD *)chain->buf->pos;
if (htons(head->len) != len)
break;
EXTERN_DATA *ext = get_extern_data(head);
transfer_to_client_fd(client, ext->fd);
}
if (ret != 0)
{
ngx_log_error(NGX_LOG_INFO, c->log, 0, "%s %d: login srv disconnected", __FUNCTION__, __LINE__);
conn_srv_close_connection(c);
login_srv_session = NULL;
}
}
static void conn_srv_client_handler(ngx_event_t *ev)
{
int ret = on_event_handle(ev);
ngx_connection_t *c = ev->data;
conn_node_data *client = &client_session[c->fd];
ngx_chain_t *chain;
for (chain = client->recv.first; chain;)
{
size_t len = chain->buf->last - chain->buf->pos;
if (len < sizeof(PROTO_HEAD))
break;
PROTO_HEAD *head = (PROTO_HEAD *)chain->buf->pos;
if (htons(head->len) != len)
break;
add_extern_data(head, &client->ext_data);
transfer_to_login_srv(client);
}
if (ret != 0)
{
assert(client == c->data);
ngx_log_error(NGX_LOG_INFO, c->log, 0, "%s %d: client[%d][%lu] disconnected", __FUNCTION__, __LINE__, c->fd, client->ext_data.player_id);
client->session = NULL;
conn_srv_close_connection(c);
}
}
static int init_conn_node_data(conn_node_data *data, ngx_stream_session_t *s)
{
ngx_connection_t *c;
c = s->connection;
c->data = data;
if (ngx_handle_read_event(c->read, 0) != NGX_OK) {
ngx_log_error(NGX_LOG_ERR, c->log, 0, "%s %d: fail", __FUNCTION__, __LINE__);
return -1;
}
memset(data, 0, sizeof(*data));
add_list_buf(&data->send, 0);
add_list_buf(&data->recv, 0);
data->session = s;
return (0);
}
static void on_game_srv_connected(ngx_stream_session_t *s)
{
ngx_connection_t *c;
c = s->connection;
if (game_srv_session)
{
ngx_log_error(NGX_LOG_ERR, c->log, 0, "game srv already exist");
conn_srv_close_connection(c);
return;
}
game_srv_session = ngx_palloc(c->pool, sizeof(*game_srv_session));
if (!game_srv_session)
{
ngx_log_error(NGX_LOG_ERR, c->log, 0, "game srv alloc failed");
conn_srv_close_connection(c);
return;
}
if (init_conn_node_data(game_srv_session, s) != 0)
{
ngx_log_error(NGX_LOG_INFO, c->log, 0, "%s %d: game srv failed", __FUNCTION__, __LINE__);
conn_srv_close_connection(c);
return;
}
game_srv_session->ext_data.fd = c->fd;
ngx_log_error(NGX_LOG_INFO, c->log, 0, "%s %d: game srv connected", __FUNCTION__, __LINE__);
c->write->handler = conn_srv_game_srv_handler;
c->read->handler = conn_srv_game_srv_handler;
}
static void on_login_srv_connected(ngx_stream_session_t *s)
{
ngx_connection_t *c;
c = s->connection;
if (login_srv_session)
{
ngx_log_error(NGX_LOG_ERR, c->log, 0, "login srv already exist");
conn_srv_close_connection(c);
return;
}
login_srv_session = ngx_palloc(c->pool, sizeof(*login_srv_session));
if (!login_srv_session)
{
ngx_log_error(NGX_LOG_ERR, c->log, 0, "login srv alloc failed");
conn_srv_close_connection(c);
return;
}
if (init_conn_node_data(login_srv_session, s) != 0)
{
ngx_log_error(NGX_LOG_INFO, c->log, 0, "%s %d: login srv failed", __FUNCTION__, __LINE__);
conn_srv_close_connection(c);
return;
}
login_srv_session->ext_data.fd = c->fd;
ngx_log_error(NGX_LOG_INFO, c->log, 0, "%s %d: login srv connected", __FUNCTION__, __LINE__);
c->write->handler = conn_srv_login_srv_handler;
c->read->handler = conn_srv_login_srv_handler;
}
static void on_client_connected(ngx_stream_session_t *s)
{
ngx_connection_t *c;
c = s->connection;
assert(c->fd <= UINT16_MAX);
assert(client_session[c->fd].session == NULL);
if (init_conn_node_data(&client_session[c->fd], s) != 0)
{
ngx_log_error(NGX_LOG_INFO, c->log, 0, "%s %d: client srv failed", __FUNCTION__, __LINE__);
conn_srv_close_connection(c);
return;
}
client_session[c->fd].ext_data.fd = c->fd;
ngx_log_error(NGX_LOG_INFO, c->log, 0, "%s %d: client[%d] connected", __FUNCTION__, __LINE__, c->fd);
c->write->handler = conn_srv_client_handler;
c->read->handler = conn_srv_client_handler;
}
static char *conn_srv_login_srv(ngx_conf_t *cf, ngx_command_t *cmd, void *conf)
{
ngx_stream_core_srv_conf_t *cscf;
cscf = ngx_stream_conf_get_module_srv_conf(cf, ngx_stream_core_module);
cscf->handler = on_login_srv_connected;
return NGX_CONF_OK;
}
static char *conn_srv_client(ngx_conf_t *cf, ngx_command_t *cmd, void *conf)
{
ngx_stream_core_srv_conf_t *cscf;
cscf = ngx_stream_conf_get_module_srv_conf(cf, ngx_stream_core_module);
cscf->handler = on_client_connected;
return NGX_CONF_OK;
}
static char *conn_srv_game_srv(ngx_conf_t *cf, ngx_command_t *cmd, void *conf)
{
ngx_stream_core_srv_conf_t *cscf;
cscf = ngx_stream_conf_get_module_srv_conf(cf, ngx_stream_core_module);
cscf->handler = on_game_srv_connected;
return NGX_CONF_OK;
}
static dictType u64hash_type =
{
dictIntHashFunction,
NULL,
NULL,
NULL,
NULL,
NULL
};
ngx_int_t conn_srv_init_module(ngx_cycle_t *cycle)
{
conn_buf_pool = ngx_create_pool(1024, cycle->log);
client_player_id_hash = dictCreate(&u64hash_type);
return NGX_OK;
}