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abdelrahmanelbakry/MassSpringSimulation
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I compiled the code with Visual C++ 6.0. It has been tested with Microsoft OpenGL, SGI OpenGL for Windows, Permidia 1 and 2 OpenGL Drivers, Riva 128 (New Beta OGL Drivers), AccelGalaxy, and Symetra Ultra FX Pro. It should run on any OpenGL fully complient driver. This DOES NOT include the mini-QuakeGL driver for 3DFX. 3DFX OpenGL does not support OpenGL in a window so will not work with this application. Also, depending on how well GLlines are drawn on your system, the sim should run too fast, too slow, or just right. I try to lock it to the clock except to set the timesteps. If it is strange, adjust COGLView::RunSim().
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