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******************************************************* Assignment 1 (openGL 1.x) - Shooting Game Use mouse to shoot at moving targets. Controls: Spacebar or Left Mouse shoot. Mouse to move the crosshairs. F2 to restart the game. ******************************************************* Assignment 2 (openGL 3.x) - 3D Car That Drives 3D Card that drives around on a stage. Controls: Up and down - move the car forward and back. Left and right - steer the wheels. Z and X - move the drivers head back and forth. ******************************************************* Assignment 3 (openGL 3.x) - Extension of Car (View/Perspective) Extension of Assignment two to utilize projection views. 3 camera views are available, Static, Viewpoint (Driver Viewpoint) and Chase (Over the shoulder). Controls: Same as Assignment 2, with additional features. C - Changes between the 3 camera views. A and S - change the zoom in and out (Only works with Static Camera). Q and W - dolly the camera (move closer or further away) (Only works with Static Camera). F - flips the camera to focus on center of stage or center of car (Only works with Static Camera). R - Resets all parameters. ******************************************************* Assignment 4 (openGL 3.x) - Extension of Car (Lighting) Extension of Assignment three to implement Blinn-Phong lighting (ambient, diffuse, specular). Controls: Same as Assignment 3, with one additional feature. L - Turns on and off the police lights. ******************************************************* Assignment 5 (openGL 3.x) - 3D Earth Demonstration of texture mapping by implementing earth. Includes day/night map, specular map, and an optional cloud layer. Controls: D - (Default) Uses color/night map S - Use specular map C - Toggle the cloud layer
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SEIS750 course at St. Thomas. My portfolio of OpenGL projects completed as part of the course.
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