Azimuth is a metroidvania game, with vector graphics. It is nearing completion, and is currently undergoing beta testing.
Azimuth is inspired by such games as the Metroid series (particularly Super Metroid and Metroid Fusion), SketchFighter 4000 Alpha, and Star Control II (a.k.a. The Ur-Quan Masters) -- all fine games that are well worth your time.
Azimuth depends on OpenGL and on SDL 1.2. On Mac, you can install SDL 1.2 either in Framework form or via e.g. MacPorts, and the Makefile should be able to sort it out. On Debian, all it should take is:
$ sudo apt-get install libsdl1.2-dev
From the root of the repository, run:
$ make # Compiles everything.
$ make test # Runs unit tests, to make sure things look okay on your system.
$ make run # Starts the game.
The final packaged game will be output to out/debug/Azimuth.app
on Mac, or to
out/debug/Azimuth
on Linux. (If you try to run the executable found at
out/debug/bin/azimuth
, it won't be able find the game resource files.)
You can also build a release version with:
$ BUILDTYPE=release make
$ BUILDTYPE=release make test
$ BUILDTYPE=release make run
in which case the outputs will be found in out/release/
instead.
This codebase is licensed under the GNU GPL, version 3. This codebase is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
Azimuth is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
The complete license can be found in the LICENSE file.