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gstreamer-imx

About

This is a set of GStreamer 1.0 plugins for Freescale's i.MX platform, which make use of the i.MX multimedia capabilities.

Currently, this software has been tested only with the i.MX6 SoC family.

The software as a whole is currently in beta stage.

License

These plugins are licensed under the LGPL v2.

Features

  • Zero-copy support "Zero-copy" refers to techniques to avoid unnecessary buffer copies, or at least unnecessary CPU-based copies (and copying via DMA instead). In gstreamer-imx, video elements try to avoid CPU-based frame copies as much as possible. To that end, special DMA buffer allocators are used, and outgoing buffers are extended with physical memory metadata. gstreamer-imx video elements only make CPU-based frame copies if the incoming frames have no such metadata attached. The VPU decoder element, the IPU/G2D/PxP compositor and video transform elements, and the imxv4l2videosrc element all produce frames with physically contiguous memory (also called "DMA memory"), and attach the physical memory metadata to the frames. The VPU encoder elements, the IPU/G2D/PxP compositor, transform, and sink elements all check incoming frames for this metadata. As a result, it is possible to use playback and transcoding pipelines which run with very little CPU usage, since the bulk of the transfers are done via DMA.
  • Fully compatible with upstream GStreamer demuxers and parsers gstreamer-imx has been tested and used with the upstream demuxers and parsers. (Currently, there are no plans to add elements to gstreamer-imx which wrap Freescale parsers and demuxers.)
  • Video transform elements for color space conversion and scaling The PxP, IPU, and G2D units in the imx SoC can perform these operations in one step. This is exposed via the pxp/ipu/g2d video transform elements. Not only are conversions much faster this way, they are also compatible with the zerocopy feature explained above.
  • Deinterlacing via the imxipusink and imxpuvideotransform elements
  • G2D/IPU/PxP compositor, compatible with the upstream compositor The imxipu/pxp/g2dcompositor elements mimic the properties of the compositor in GStreamer 1.5 and above. Command lines which use that compositor can make use of hardware-accelerated compositing simply by replacing "compositor" with "imxg2dcompositor", for example. Furthermore, the imx compositor elements also allow for 90-degree step rotations, alpha blending, aspect ratio correction, and empty region filling.
  • Video4Linux source element with i.MX specific enhancements for zerocopy; can also be controlled via the GstUriHandler interface, making it possible to show camera feeds directly with uridecodebin and playbin simply by specifying a imxv4l2://<camera device name> URI
  • G2D/IPU/PxP video sinks support tearing-free vsync output via page flipping

Compositing

The compositor is a new feature in gstreamer-imx 0.11.0. Just like with the compositor from gst-plugins-base 1.5.1 and newer, compositor elements support an arbitrary number of request sink pads, and one srcpad.

Example call:

gst-launch-1.0   \
  imxg2dcompositor name=c background-color=0x223344 \
      sink_0::xpos=0 sink_0::ypos=90 sink_0::width=160 sink_0::height=110 sink_0::zorder=55 sink_0::fill_color=0xff00ff00 sink_0::alpha=0.39 sink_0::rotation=0 \
      sink_1::xpos=0 sink_1::ypos=20 sink_1::width=620 sink_1::height=380 sink_1::fill_color=0x44441133 ! \
    queue2 ! "video/x-raw, width=800, height=600" ! imxg2dvideosink \
  videotestsrc pattern=0 ! "video/x-raw, framerate=30/1" ! c.sink_0 \
  videotestsrc pattern=18 ! "video/x-raw, framerate=30/1" ! c.sink_1

This creates the following frame:

compositor frame

The compositor properties are accessible as usual by calling gst-inspect-1.0, like: gst-inspect-1.0 imxg2dcompositor

For the sinkpad properties are equal to that of the upstream compositor

Most of the sink pad properties are the same as that of GstCompositorPad:

  • xpos: The x-coordinate position of the top-left corner of the picture (gint)
  • ypos: The y-coordinate position of the top-left corner of the picture (gint)
  • width: The width of the picture; the input will be scaled if necessary (gint)
  • height: The height of the picture; the input will be scaled if necessary (gint)
  • alpha: The transparency of the picture; between 0.0 and 1.0. The blending is a simple copy when fully-transparent (0.0) and fully-opaque (1.0). (gdouble)
  • zorder: The z-order position of the picture in the composition (guint)

In addition, the imx compositor pads have these properties:

  • left-margin : Left margin in pixels, defining an empty space at the left side between the border of the outer frame and the actual inner video frame
  • top-margin : Top margin in pixels, defining an empty space at the top side between the border of the outer frame and the actual inner video frame
  • right-margin : Right margin in pixels, defining an empty space at the right side between the border of the outer frame and the actual inner video frame
  • bottom-margin : Bottom margin in pixels, defining an empty space at the bottom side between the border of the outer frame and the actual inner video frame
  • rotation : 90-degree step rotation mode for the inner video frame
  • keep-aspect-ratio : If true, the aspect ratio of the inner video frame is maintained, potentially creating empty regions
  • input-crop : If true, GstVideoCropMeta data in input video frames will be supported; instead of blitting from the entire input video frame it then blits from the rectangle specified by this meta
  • fill-color : What color to use to fill the aforementioned empty regions, specified as a 32-bit ABGR color value

The compositors have the notion of "inner" and "outer" frames. The "inner" frame is the actual video frame, for example a movie. The "outer" frame is a superset of the inner one and also of any empty spaces. If for example the outer frame is 1600x900 (16:9), and the inner frame is 1280x960 (4:3), and keep-aspect-ratio is set to true, then the inner frame will be scaled to fit in the middle of the outer frame, and the leftover spaces to the left and right are the "empty spaces". These get filled with the fill-color. If any of the margin values are nonzero, then the empty spaces also include the margin regions. If keep-aspect-ratio is false, no empty regions exist unless at least one the margins is nonzero.

Current limitations:

  • The G2D compositor is the preferred one. The IPU compositor suffers from IPU peculiarities like "jumps" in the frame positioning. Also, the IPU compositor currently does not support deinterlacing.
  • There is no PxP compositor at the moment, since the PxP engine always fills the entire output frames with black pixels, even if only a subset is drawn to.

Avoiding "tearing" via vsync

The sink elements all support vsync-based output to avoid tearing. The imxeglvivsink can achieve this by setting the FB_MULTI_BUFFER environment variable to 2 prior to starting the pipeline.

The PxP/IPU/G2D sinks perform it by reconfiguring the framebuffer (they do not use the environment variable). Page flipping is done in these sinks by simply scrolling inside the virtual framebuffer by one full physical height unit. In other words, if the actual framebuffer resolution is 1280x800, the virtual framebuffer is reconfigured to 12800x1600, and page flipping is performed by scrolling to the 0th and 800th row.

VPU decoder notes

The VPU has an important limitation which needs to be respected when creating complex pipelines with lots of branching. The VPU cannot reallocate additional buffers for decoded output frames on the fly. When video decoding begins, the VPU requests a number of DMA buffers from the caller. The caller (in this case, imxvpudec) has to allocate at least this many DMA buffers. Once done, these DMA buffers are registered with the VPU decoder instance. From that moment on, decoding continues, but it is not possible to register additional DMA buffers afterwards. This means that the imxvpudec decoder element has to use a fixed-size pool. If all of the pool's buffers are queued up somewhere, and do not get released, a deadlock might occur, since then, the VPU decode has nowhere to decode to (all registered DMA buffers are occupied). This is a fundamental problem of incompatible approaches: the VPU's fixed size buffer pool on one side, and the much more flexible and dynamic nature of complex GStreamer pipelines on the other. For regular video watching, this is not a problem, but it may be if lots of branching and queuing is used in custom designed complex pipelines.

VPU encoder notes

The h.264 encoder only supports the baseline profile. Also, the encoded output always uses the h.264 Annex B byte stream format. It can optionally insert access unit delimiter NALUs.

Available plugins

  • imxvpudec : video decoder plugin
  • imxvpuenc_h263 : h.263 encoder
  • imxvpuenc_h264 : h.264 baseline profile Annex.B encoder
  • imxvpuenc_mpeg4 : MPEG-4 encoder
  • imxvpuenc_mjpeg : Motion JPEG encoder
  • imxipuvideosink : video sink using the IPU to output to Framebuffer (may not work well if X11 or Wayland are running)
  • imxipuvideotransform : video transform element using the IPU, capable of scaling, deinterlacing, rotating (in 90 degree steps), flipping frames, and converting between color spaces
  • imxipucompositor : video compositor element using the IPU for combining multiple input video streams into one output video stream
  • imxg2dvideosink : video sink using the GPU's 2D core (through the G2D API) to output to Framebuffer (may not work well if X11 or Wayland are running)
  • imxg2dvideotransform : video transform element using the GPU's 2D core (through the G2D API), capable of scaling, rotating (in 90 degree steps), flipping frames, and converting between color spaces
  • imxg2dcompositor : video compositor element using the IPU for combining multiple input video streams into one output video stream
  • imxpxpvideosink : video sink using the PxP engine to output to Framebuffer (may not work well if X11 or Wayland are running)
  • imxpxpvideotransform : video transform element using the PxP engine, capable of scaling, rotating (in 90 degree steps), flipping frames, and converting between color spaces
  • imxeglvivsink : custom OpenGL ES 2.x based video sink; using the Vivante direct textures, which allow for smooth playback
  • imxv4l2videosrc : customized Video4Linux source with i.MX specific tweaks
  • imxuniaudiodec : audio decoder plugin based on Freescale's unified audio (UniAudio) architecture
  • imxmp3audioenc : MP3 audio encoder plugin based on Freescale's MP3 encoder
  • imxbayer/imxbayer1sthalf/imxbayer2ndhalf : video transform element for converting bayer images with i.MX GPU and IPU(see also: HummingBoard Kernel tree for Raspbery PI camera)

Dependencies

You'll need a GStreamer 1.2 installation, and Freescale's VPU wrapper library (at least version 1.0.45). Also, the videoparsersbad plugin from the gst-plugins-bad package in GStreamer is needed, since this plugin contains video parsers like h264parse, mpegvideoparse (for MPEG1 and MPEG2), and mpeg4videoparse (for MPEG4).

Building and installing

This project uses the waf meta build system. To configure , first set the following environment variables to whatever is necessary for cross compilation for your platform:

  • CC
  • CFLAGS
  • LDFLAGS
  • PKG_CONFIG_PATH
  • PKG_CONFIG_SYSROOT_DIR

Then, run:

./waf configure --prefix=PREFIX --kernel-headers=KERNEL-HEADER-PATH

(The aforementioned environment variables are only necessary for this configure call.) PREFIX defines the installation prefix, that is, where the built binaries will be installed. KERNEL-HEADER-PATH defines the path to the Linux kernel headers (where linux/ipu.h can be found). It is currently unfortunately necessary to set this path if linux/ipu.h is not in the root filesystem's include directory already. (Not to be confused with the ipu.h from the imx-lib.) Without this path, the header is not found, and elements using the IPU will not be built.

If gstreamer-imx is to be built for Android, add the --build-for-android switch:

./waf configure --prefix=PREFIX --kernel-headers=KERNEL-HEADER-RPATH --build-for-android

Note that for Android, plugins are built as static libraries.

Once configuration is complete, run:

./waf

This builds the plugins. Finally, to install, run:

./waf install

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GStreamer 1.0 plugins for i.MX platforms

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