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#################
# OpenXcom v0.3 #
#################

OpenXcom is an open-source reimplementation of the popular
UFO: Enemy Unknown (X-Com: UFO Defense in USA) videogame by
Microprose, licensed under the GPL and written in C++ / SDL.
See more info at the website: http://openxcom.org

Uses modified code from SDL_gfx (LGPL) with permission from author.

1. Installation
================

OpenXcom requires the original X-Com resources (any version).
If you have the Steam version, you can find the X-Com game
folder in "Steam\steamapps\common\xcom ufo defense\XCOM".

When installing manually, copy the X-Com subfolders (GEODATA,
GEOGRAPH, MAPS, ROUTES, SOUND, TERRAIN, UFOGRAPH, UFOINTRO,
UNITS) to OpenXcom's Data folder in one of the following paths:

- <working directory>\DATA\
- <binary directory>\DATA\
- C:\Documents and Settings\All Users\Application Data\OpenXcom (Windows 2000/XP)
- C:\ProgramData\OpenXcom (Windows Vista/7)
- <application resources>\DATA (Mac OS X)
- /usr/share/openxcom (Linux)
- <working directory>

You can also specify your own path by passing the command-line
argument "-data <data path>" when running OpenXcom. The resources
must be in the same folder as the OpenXcom data.

1.1. Windows
-------------

It's recommended you copy the resources to the DATA subfolder.
The installer will automatically detect a Steam installation
and copy the resources as necessary.

1.2. Mac OS X
--------------

It's recommended you copy the resources to the application's DATA
resource (right click the application > Show Package Contents >
Contents > Resources > DATA).

1.3. Linux
-----------

OpenXcom requires the following libraries:

- SDL (libsdl1.2):
http://www.libsdl.org
- SDL_mixer (libsdl-mixer1.2):
http://www.libsdl.org/projects/SDL_mixer/
- TiMidity++ (timidity):
http://timidity.sourceforge.net/
- SDL_gfx (libsdl-gfx1.2), version 2.0.22 or later:
http://www.ferzkopp.net/joomla/content/view/19/14/
- yaml-cpp, version 0.2.6 or later:
http://code.google.com/p/yaml-cpp/

Check your distribution's package manager or the library
website on how to install them.

If installing through a package manager, you should copy
the resources to /usr/share/openxcom, otherwise the
DATA subfolder is preferred.


2. Customization
=================

OpenXcom creates a User folder with all the user screenshots,
savegames and options in one of the following paths:

- <working directory>\USER\
- <binary directory>\USER\
- C:\My Documents\OpenXcom (Windows 9x/ME)
- C:\Documents and Settings\<username>\My Documents\OpenXcom (Windows 2000/XP)
- C:\Users\<username>\Documents\OpenXcom (Windows Vista/7)
- ~/Library/Application Support/OpenXcom (Mac OS X)
- ~/.openxcom (Linux)
- <working directory>

You can also specify your own path by passing the command-line
argument "-user <user path>" when running OpenXcom.

2.1. Options
-------------

OpenXcom stores various game settings in the options.cfg
YAML file stored in the User folder, which can be easily
edited with any text editor. You can also pass command
line arguments in the form "-<option name> <option value>".

WARNING: Editing the options manually with invalid values
can cause incorrect behaviour or game crashes.

2.2. Keyboard Shortcuts
------------------------

F5 - Turns on/off FPS counter in top-left corner.

F12 - Saves BMP screenshot to User folder.

ALT-ENTER - Turns on/off fullscreen mode.

2.3. Custom Music
------------------

If you don't like or have trouble getting the original X-Com
music to work, you can use your own by putting it in
the SOUND subfolder of the Data folder with the same filename
as the original (GMGEO1, GMGEO2, GMSTORY, etc). The formats
supported are MIDI, MP3 and OGG. You might need to delete the
original music (including GM.CAT) for it to work.


3. Development
===============

OpenXcom requires the following developer libraries:
- SDL (libsdl1.2):
http://www.libsdl.org
- SDL_mixer (libsdl-mixer1.2):
http://www.libsdl.org/projects/SDL_mixer/
- SDL_gfx (libsdl-gfx1.2), version 2.0.22 or later:
http://www.ferzkopp.net/joomla/content/view/19/14/
- yaml-cpp, version 0.2.6 or later:
http://code.google.com/p/yaml-cpp/

The source code has been tested on Windows/Mac/Linux and
includes the following:
- Microsoft Visual C++ 2008 project.
- Microsoft Visual C++ 2010 project.
- XCode project (check the website).
- Code::Blocks project.
- Eclipse project.
- Linux makefile.

More detailed compiling instructions and pre-compiled
dependencies are available at:
http://openxcom.org/index.php/compiling/

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Open-source reimplementation of the original X-Com

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