/
eturrentmissile.cpp
executable file
·291 lines (239 loc) · 7 KB
/
eturrentmissile.cpp
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#include "eturrentmissile.h"
#include "edeathsparks.h"
#include "etoughmushroom.h"
#include "esideexplosion.h"
bool ETurrentMissile::finished_init = false;
ZSDL_Surface ETurrentMissile::light_turrent[8];
ZSDL_Surface ETurrentMissile::medium_turrent[8];
ZSDL_Surface ETurrentMissile::heavy_turrent[MAX_TEAM_TYPES][8];
ZSDL_Surface ETurrentMissile::gatling_wasted;
ZSDL_Surface ETurrentMissile::gun_wasted;
ZSDL_Surface ETurrentMissile::howitzer_wasted;
ZSDL_Surface ETurrentMissile::missile_wasted;
ZSDL_Surface ETurrentMissile::building_piece[2][12];
ZSDL_Surface ETurrentMissile::fort_building_piece[5][12];
ZSDL_Surface ETurrentMissile::grenade_img[4];
ETurrentMissile::ETurrentMissile(ZTime *ztime_, int start_x, int start_y, int dest_x, int dest_y, double offset_time, int object_, int team_) : ZEffect(ztime_)
{
double &the_time = ztime->ztime;
if(!finished_init)
{
killme = true;
return;
}
team = team_;
object = object_;
size = 1.0;
rise = 1 + (0.01 * (rand() % 300));
start_x += 5 - (rand() % 10);
start_y += 5 - (rand() % 10);
//set the dx / dy
//float mag;
dx = dest_x - start_x;
dy = dest_y - start_y;
//mag = sqrt((dx * dx) + (dy * dy));
init_time = the_time;
final_time = init_time + offset_time;
dx /= offset_time;
dy /= offset_time;
x = sx = start_x;
y = sy = start_y;
ex = dest_x;
ey = dest_y;
radius = 40;
next_render_time = init_time + 0.1;
render_i = 0;
angle = 0;
dangle = 240 - (rand() % 480);
//dont bother if..
if(object == ETURRENTMISSILE_HEAVY && team == NULL_TEAM)
killme = true;
switch(object)
{
case ETURRENTMISSILE_LIGHT:
case ETURRENTMISSILE_MEDIUM:
case ETURRENTMISSILE_HEAVY:
max_render = 8;
break;
case ETURRENTMISSILE_BUILDING_PEICE0:
case ETURRENTMISSILE_BUILDING_PEICE1:
case ETURRENTMISSILE_FORT_BUILDING_PEICE0:
case ETURRENTMISSILE_FORT_BUILDING_PEICE1:
case ETURRENTMISSILE_FORT_BUILDING_PEICE2:
case ETURRENTMISSILE_FORT_BUILDING_PEICE3:
case ETURRENTMISSILE_FORT_BUILDING_PEICE4:
max_render = 12;
break;
case ETURRENTMISSILE_GRENADE:
max_render = 4;
break;
default:
max_render = 0;
break;
}
}
void ETurrentMissile::Init()
{
int i, j;
char filename_c[500];
for(i=0;i<4;i++)
{
sprintf(filename_c, "assets/other/grenades/grenade_n%02d.png", i);
grenade_img[i].LoadBaseImage(filename_c);
}
for(i=0;i<8;i++)
{
sprintf(filename_c, "assets/units/vehicles/light/top_pop_n%02d.png", i);
light_turrent[i].LoadBaseImage(filename_c);
sprintf(filename_c, "assets/units/vehicles/medium/top_pop_n%02d.png", i);
medium_turrent[i].LoadBaseImage(filename_c);
for(j=1;j<MAX_TEAM_TYPES;j++)
{
sprintf(filename_c, "assets/units/vehicles/heavy/top_pop_%s_n%02d.png", team_type_string[j].c_str(), i);
//heavy_turrent[j][i].LoadBaseImage(filename_c);
ZTeam::LoadZSurface(j, heavy_turrent[ZTEAM_BASE_TEAM][i], heavy_turrent[j][i], filename_c);
}
}
for(i=0;i<2;i++)
for(j=0;j<12;j++)
{
sprintf(filename_c, "assets/buildings/death_effects/piece%d_n%02d.png", i, j);
building_piece[i][j].LoadBaseImage(filename_c);
}
for(i=0;i<5;i++)
for(j=0;j<12;j++)
{
sprintf(filename_c, "assets/buildings/death_effects/fort_piece%d_n%02d.png", i, j);
fort_building_piece[i][j].LoadBaseImage(filename_c);
}
gatling_wasted.LoadBaseImage("assets/units/cannons/gatling/wasted.png");
gun_wasted.LoadBaseImage("assets/units/cannons/gun/wasted.png");
howitzer_wasted.LoadBaseImage("assets/units/cannons/howitzer/wasted.png");
missile_wasted.LoadBaseImage("assets/units/cannons/missile_cannon/wasted.png");
finished_init = true;
}
void ETurrentMissile::Process()
{
double &the_time = ztime->ztime;
//int i, mx, my;
if(killme) return;
//check
if(the_time >= final_time)
{
killme = true;
EndExplosion();
ZSoundEngine::PlayWavRestricted(TURRENT_EXPLOSION_SND, ex, ey);
//place crater
if(zmap) zmap->CreateCrater(ex, ey, false, 0.35);
return;
}
if(the_time >= next_render_time)
{
render_i++;
if(render_i>=max_render) render_i = 0;
next_render_time = the_time + 0.1;
}
{
double time_dif = (the_time - init_time);
//move
x = sx + (dx * time_dif);
y = sy + (dy * time_dif);
size = -(rise / (final_time - init_time)) * (time_dif * time_dif) + rise * time_dif;
size += 1.0;
y -= size * 30;
y += 30;
angle = dangle * time_dif;
while(angle >= 360) angle -= 360;
while(angle < 0) angle += 360;
}
}
void ETurrentMissile::DoRender(ZMap &zmap/*, SDL_Surface *dest*/)
{
//SDL_Rect from_rect, to_rect;
if(killme) return;
switch(object)
{
case ETURRENTMISSILE_LIGHT:
render_img = &light_turrent[render_i];
break;
case ETURRENTMISSILE_MEDIUM:
render_img = &medium_turrent[render_i];
break;
case ETURRENTMISSILE_HEAVY:
render_img = &heavy_turrent[team][render_i];
break;
case ETURRENTMISSILE_GATLING:
render_img = &gatling_wasted;
break;
case ETURRENTMISSILE_GUN:
render_img = &gun_wasted;
break;
case ETURRENTMISSILE_HOWITZER:
render_img = &howitzer_wasted;
break;
case ETURRENTMISSILE_MISSILE_CANNON:
render_img = &missile_wasted;
break;
case ETURRENTMISSILE_BUILDING_PEICE0:
render_img = &building_piece[0][render_i];
break;
case ETURRENTMISSILE_BUILDING_PEICE1:
render_img = &building_piece[1][render_i];
break;
case ETURRENTMISSILE_FORT_BUILDING_PEICE0:
render_img = &fort_building_piece[0][render_i];
break;
case ETURRENTMISSILE_FORT_BUILDING_PEICE1:
render_img = &fort_building_piece[1][render_i];
break;
case ETURRENTMISSILE_FORT_BUILDING_PEICE2:
render_img = &fort_building_piece[2][render_i];
break;
case ETURRENTMISSILE_FORT_BUILDING_PEICE3:
render_img = &fort_building_piece[3][render_i];
break;
case ETURRENTMISSILE_FORT_BUILDING_PEICE4:
render_img = &fort_building_piece[4][render_i];
break;
case ETURRENTMISSILE_GRENADE:
render_img = &grenade_img[render_i];
break;
default:
return;
break;
}
if(!render_img) return;
render_img->SetAngle(angle);
render_img->SetSize(size);
zmap.RenderZSurface(render_img, x, y, false, true);
//if(zmap.GetBlitInfo(render_img, x - (render_img->w >> 1), y - (render_img->h >> 1), from_rect, to_rect))
// SDL_BlitSurface( render_img, &from_rect, dest, &to_rect);
}
void ETurrentMissile::EndExplosion()
{
int sparks_amt;
int spark_x, spark_y;
int i;
int mx, my;
//mushroom
{
mx = 7 -(rand() % 14);
my = -(rand() % 14);
if(effect_list) effect_list->push_back((ZEffect*)(new EToughMushroom(ztime, ex + mx, ey + my, 1.3)));
}
//side explosion
{
mx = 24 -(rand() % 48);
my = 24 -(rand() % 48);
if(effect_list) effect_list->push_back((ZEffect*)(new ESideExplosion(ztime, ex + mx, ey + my)));
}
//sparks
{
sparks_amt = 30 + (rand() % 30);
spark_x = x + 16;
spark_y = y + 16;
if(effect_list)
for(i=0;i<sparks_amt;i++)
effect_list->push_back((ZEffect*)(new EDeathSparks(ztime, spark_x, spark_y)));
}
}