forked from RenderKit/embree
cpaalman/embree
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
// ======================================================================== // // Copyright 2009-2013 Intel Corporation // // // // Licensed under the Apache License, Version 2.0 (the "License"); // // you may not use this file except in compliance with the License. // // You may obtain a copy of the License at // // // // http://www.apache.org/licenses/LICENSE-2.0 // // // // Unless required by applicable law or agreed to in writing, software // // distributed under the License is distributed on an "AS IS" BASIS, // // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // // See the License for the specific language governing permissions and // // limitations under the License. // // ======================================================================== // Embree is a collection of high-performance ray tracing kernels, developed at Intel. The target user of Embree are graphics application engineers that want to improve the performance of their application by leveraging the optimized ray tracing kernels of Embree. The kernels are optimized for photo-realistic rendering on the latest Intel(R) processors with support for SSE, AVX, AVX2, and the 16-wide Xeon Phi(TM) vector instructions. Embree supports runtime code selection to choose the traversal and build algorithms that best matches the instruction set of your CPU. We recommend using Embree through its API to get the highest benefit from future improvements. Embree is released as Open Source under the Apache 2.0 license. Embree supports applications written with the Intel SPMD Programm Compiler (ISPC, http://ispc.github.com) by also providing an ISPC interface to the core ray tracing algorithms. This makes it possible to write a renderer in ISPC that leverages SSE, AVX, AVX2, and Xeon Phi(TM) instructions without any code change. ISPC also supports runtime code selection, thus ISPC will select the best code path for your application, while Embree selects the optimal code path for the ray tracing algorithms. Embree contains algorithms optimized for incoherent workloads (e.g. Monte Carlo ray tracing algorithms) and coherent workloads (e.g. primary visibility and hard shadow rays). For standard CPUs, the single-ray traversal kernels in Embree provide the best performance for incoherent workloads and are very easy to integrate into existing rendering applications. For Xeon Phi(TM), a renderer written in ISPC using the default hybrid ray/packet traversal algorithms have shown to perform best, but requires writing the renderer in ISPC. In general for coherent workloads, ISPC outperforms the single ray mode on each platform. Embree also supports dynamic scenes by implementing high performance two-level spatial index structure construction algorithms. In addition to the ray tracing kernels, Embree provides some tutorials to demonstrate how to use the Embree API. Documentation on the Embree API can be found in embree/doc/embree_api.pdf. The example photorealistic renderer that was originally included in the Embree kernel package is now available in a separate GIT repository. --- Supported Platforms --- Embree supports Windows, Linux and MacOS, each in 32bit and 64bit modes. The code compiles with the Intel Compiler, the Microsoft Compiler, GCC and CLANG. Using the Intel Compiler improves performance by approximately 10%. Performance also varies across different operating systems. Embree is optimized for Intel CPUs supporting SSE, AVX, and AVX2 instructions, and requires at least a CPU with support for SSE2. The Xeon Phi(TM) version of Embree only works under Linux in 64bit mode. For compilation of the the Xeon Phi(TM) code the Intel Compiler is required. The host side code compiles with GCC, CLANG, and the Intel Compiler. --- Folder Structure --- Once you downloaded or checked out Embree you will see the following folder structure: embree Embree root folder embree/include User API to the ray tracing kernels embree/kernels Embree ray tracing kernels implementation embree/kernels/xeon Embree kernels for Intel(R) Xeon(R) CPUs embree/kernels/xeonphi Embree kernels for Intel(R) Xeon Phi(TM) Accelerators embree/tutorials Embree tutorials --- Compiling Embree on Linux and MacOS --- Embree requires the Intel SPMD Compiler (ISPC) to compile. We have tested ISPC version 1.6.0, but more recent versions of ISPC should also work. You can download and install the ISPC binaries from http://ispc.github.com/downloads.html. After installation, put the path to the ispc executable permanently into your PATH. export PATH=path-to-ispc:$PATH You additionally have to install CMake and the developer version of GLUT. Under MaxOS, these dependencies can be installed using MacPorts: sudo port install cmake freeglut Under Linux you can install these dependencies using yum. Depending on your Linux distribution, some of these packages might already be installed or might have slightly different names. sudo yum install cmake.x86_64 sudo yum install freeglut.x86_64 freeglut-devel.x86_64 sudo yum install libXmu.x86_64 libXi.x86_64 sudo yum install libXmu-devel.x86_64 libXi-devel.x86_64 (Note: on some distrubitions you also need "cmake-gui") Finally you can compile Embree using CMake. Create a build directory and execute "ccmake .." inside this directory. mkdir build cd build ccmake .. This will open a configuration dialog where you should set the CMAKE_BUILD_TYPE to "Release" and the compiler to "GCC", "CLANG" or "ICC". You should also select all targets that you want Embree to generate optimized code for. We recommend to enable TARGET_SSE41, TARGET_AVX, and TARGET_AVX2 if you want to use Embree on standard CPUs, and you have to enable TARGET_XEON_PHI if you want to use Embree on Xeon Phi(TM). You need at least Intel Compiler 11.1 or GCC 4.4 to enable AVX and Intel Compiler 12.1 or GCC 4.7 to enable AVX2. Now press c (for configure) and g (for generate) to generate a Makefile and leave the configuration. The code can be compiled by executing make. make The executables will be generated inside the build folder. We recommend to finally install the Embree library and header files on your system: sudo make install --- Compiling Embree on Windows --- Embree requires the Intel SPMD Compiler (ISPC) to compile. We have tested ISPC version 1.6.0, but more recent versions of ISPC should also work. You can download and install the ISPC binaries from http://ispc.github.com/downloads.html. After installation, put the path to ispc.exe permanently into your PATH environment variable. You have to restart Visual Studio for this change to take effect. For compilation of Embree under Windows use the Visual Studio 2008 solution file embree_vs2008.sln or Visual Studio 2010 solution file embree_vs2010.sln. The project compiles in 32 bit and 64 bit mode. The solution is by default setup to use the Microsoft Compiler. You can switch to the Intel Compiler by right clicking onto the solution in the Solution Explorer and then selecting the Intel Compiler. We recommend using 64 bit mode and the Intel Compiler for best performance. In Visual Studio, you will find 4 build configurations, Debug (for SSE2 debug mode), Release (for SSE2 release mode), ReleaseAVX (for AVX release mode), and ReleaseAVX2 (for AVX2 release mode). When using the Microsoft Compiler you can only use the Debug and Release configuration. For enabling the ReleaseAVX configuration you need at least Intel Compiler 11.1 and for the ReleaseAVX2 configuration you need at least Intel Compiler 12.1. There is a known issue with compiling the ISPC files in Visual Studio 2010, resulting in link errors for the first build. Build the project a second time (no rebuild) for it to link properly. We recommend enabling syntax highlighting for the .ispc source and .isph header files. To do so open Visual Studio 2008, go to Tools -> Options -> Text Editor -> File Extension and add the isph and ispc extension for the "Microsoft Visual C++" editor. --- Running the Tutorials --- Some tutorials come as C++ and ISPC version, e.g.: ./tutorial00 ./tutorial00_ispc You can select an initial camera using the -vp (camera position), -vi (camera lookat point), -vu (camera up vector), and -fov (field of view) command line parameters: ./tutorial00 -vp 10 10 10 -vi 0 0 0 You can select the initial windows size using the -size command line parameter, or start the tutorials in fullscreen using the -fullscreen parameter: ./tutorial00 -size 1024 1024 ./tutorial00 -fullscreen Implementation specific parameters can be passed to the ray tracing core through the -rtcore command line parameter, e.g.: ./tutorial00 -rtcore verbose=2,threads=1,accel=bvh4.triangle1 The navigation in the interactive display mode follows the camera orbit model, where the camera revolves around the current center of interest. With the left mouse button you can rotate around the center of interest (the point initially set with -vi). Holding Control pressed while klicking the left mouse button rotates the camera around its location. You can also use the arrow keys for navigation. --- Contact --- Please contact embree_support@intel.com if you have questions related to Embree or if you want to report a bug.
About
Embree ray tracing kernels repository.
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published