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engine

Game engine I am writing in pure c as of now it is just a collection of core systems I have yet to put it all toghter.

Design Requirements

  • Composition over OOP
  • All heap memory is preallocated i.e no allocations (malloc calls) during gameplay
  • 2d
  • Cross platform (OSX, Win32, Linux)
  • Hardware rendering

Planned Features

  • live code reloading
  • component system

Libraries Used/Planning to Use

  • SDL2
  • OpenGL
  • Lua

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Game engine I am writing

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