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sub-surface-scattering-approximation

Approximation of sub surface scattering in OpenGL with local thickness approximated either by depth maps or offline inverted ambient occlusion.

To compile on mac run:

gcc projekt.c common/*.c common/MicroGlut2.m -framework OpenGL -framework Cocoa -o runproject -Icommon/

to run:

./runproject

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Approximation of sub surface scattering in OpenGL with local thickness approximated either by depth maps or offline inverted ambient occlusion.

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