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qfusion - racesow

Source code for the Racesow mod for the Warsow game

Added Features

Server

Pure mode

Set sv_pure to 2 to skip shaders in pure checks. Useful when having many maps with repeated and potentially conflicting shaders.

Client

Player Trails

Adds a paritcle trail that follow all players. Can be controlled with the following cvars.

  • cg_showPlayerTrails - The partile lifetime in seconds, lower values give shorter trails. Disable trails by setting this to 0.
  • cg_playerTrailsAlpha - Initial opacity of the particles. 1.0 is opaque and 0 is transparent.
  • cg_playerTrailsColor - Color string of the form "r g b" where r, g, and b are values from 0-1. Set r, g, or b to -1 for a random color. Set the string to "1" to color each player individually.
  • cg_playerTrailsSize - Size of the spawned particles.

Auto demo recording

Will automatically record race demos and name them according to gametype/map/map_time_random on map completion. Control with the following cvars.

  • rs_autoRaceDemo - Set 1 to enable automatic recording, 0 to disable.
  • rs_autoRaceScreenshot - Set 1 to automatically take a screenshot at finish if rs_autoRaceDemo is enabled.

Other Miscellaneous Options

  • rs_ignoreTeleEffect - Set to 1 to disable teleporter particles and sound.

Additional HUD Variables and cvars

Hud Cvars

  • cg_showAcceleration - sets SHOW_ACCEL HUD variable

Hud Variables

  • ROCKETACCEL - Signed speed change when acceleration is above a certain threshold. Intended to display speed gained from rocket jumps.
  • JUMPSPEED - Speed the player had at the last jump.
  • MAX_ACCEL - Theoretical maximum acceleration from strafing. Should be compared against ACCELERATION.
  • CP<N> - Time at the given checkpoint. <N> can be a integer from 1 to 15.

About

Source code for Quake 2-derived game engine powering the game "Warsow"

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