Skip to content

gc5g14/LaFortuna-Minesweeper

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

4 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Minesweeper implementation for the LaFortuna board

LaFortuna-Minesweeper

Minesweeper game created for the LaFortuna board used in COMP2215

Instructions:

  1. Run the provided make file and upload hex into LaFortuna memory.
  2. Select game size (7x11 selected by default) and press on a difficulty level to start.
  3. Use arrows and rotary encoder to navigate.
  4. Press center to reveal field.
  5. Long press up or down arrow to mark as flagged / uncertain field.
  6. Find all the mines!
  7. Hold < (left arrow) to return to main menu.

Features included:

  • 3 map sizes
  • 3 levels of difficulty for each map size
  • Randomly generated game setups
  • Flagging (with counter) and question marks
  • Empty field expansion
  • Instructions

Features to implement in the future::

  • More map sizes
  • Nicer graphics for mines and flags
  • Timer and high scores

FAQ:

  • Q: The flag counter went below 0, what does this mean?
    • R: Too many flags have been placed, the number of bombs on the map is the same as the initial flag counter

LaFortuna hardware:

  • avr90usb1286 MCU
  • 240x320 screen with ILI9341 driver
  • Rotary encoder with 4 directional buttons and a central button

Some of the code used in this projects belongs to different authors:

  • To read switches (routa.c and routa.h) Peter Danneger's code (adapted by Klaus-Peter Zauner) is used
  • To drive the display (lcd folder) Steve Gunn's code (adapted by Klaus-Peter Zauner) is used

This code is released under the GPLv3 licence

About

Minesweeper game created for the LaFortuna board used in COMP2215

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published