Simple Chatting Application, with a server written in C, and Client in C++ and C#
##Features
- Heartbeat from server to Clients connected every 5-ish seconds
- Broadcast a message to all connected clients
- Send a message to a specific client
- Create username
- Login as a user
- List all connected users
- Endless unique usernames of up to ten characters
- Up to 5 clients connected at once
- Server ping
##Client Commands NEW USERNAME
Usage: NEWUSER (name)
Creates a new username in the chat server
BROADCAST MESSAGE
Usage: BROADCAST (msg)
Sends a message to all connected users
LIST USERS
Usage: LIST
Lists all corrently connected users
PING
Usage: PING
Get a PONG from the server
SEND MESSAGE
Usage: SEND $(user) (msg)
Send a message to the user specified, this is echo'd to the sender
BEAT
HEart beat sent from server to clients
ACK
Client acknowledge heartbeat
##Challenges
- Client recieve. The client must listen all the time for an incoming message from the server. To overcome this a thread is created which listens all the time, by using an Asynchronous
NetworkStream.BeginRead()
in a while loop. - Server HeartBeat. The server sends a heart beat to the connected clients every 5 seconds - this is handled in it's own thread.
- Server Username storage. The server saves new usernames to a text file, and reads from this file on startup. This gives persistent usernames so a if the server is quit the usernames are remembered.
##To Improve
- Dynamic commands, maybe from a setup file etc
- Server
- Connected client FD in a struct with their username too.
- Thread ID's stored in a separate array - should be in the
CURRENT_CONNECTIONS
array or structs - The server doesn't act on the heartbeat ACK from the clients, either remove it or find a use for it
- The server had no way of being quit once it's running, so although the code in place to free memory used and join the threads, it's never used
- Refactor the source code into different files
- Dynamic list of usernames which can grow/shink as clients connect
- Saving usernames to a file for later re-use
- Options Flags
- Client
-
If running for ages the garbage collector throws an error as it's unable to allocated some memory - not sure yet where it's being allocated.Doesn't seem to be present in QT Gui - GUI would be nice, failing that a more smart console interface
- LOGOUT command
-
Some client side checking of the replies from the Server or the input commandsServer side does the checking so this is pointless extra processing
-
##Server Design Although the server doesn't use 'state's, the following diagram helps to explain what it does