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Pacman 3D

PacMan clone written in C++ and using glut for the 3d rendering

Keys

  • Arrows: Move Pacman
  • F1/F2: Increase/decrease camera X position
  • F3/F4: Zoom/unzoom
  • F5: Toggle Pacman view mode
  • F6: Switch between 3D and 2D rendering modes
  • HOME/END: Increase/decrease camera Y position
  • PAGE-UP/PAGE-DOWN: Increase/decrease camera Z position

The controls on the right part of the screen can be clicked to move Pacman or to Reset the game.

Visual Studio 2013

In order to build the project with Visual Studio 2013, you might need to do the following

  • right click on the project, select Properties
  • navigate to Configuration Properties > Linker > Advanced
  • Change the value of Image Has Safe Exception Handlers to NO (/SAFESEH:NO)

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Pacman clone written in C++ and using glut for the 3d rendering

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