gienekart/Simple-bug-saper
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This is my first project using pure OpenGL. In that project I have to make simple clone of "saper". However the most important part is to use pixel and vertex shaders for some simple special effects. version 0.0 - something what is compillable. version 0.1 - one fragment shader is working with one simple model with no lights version 0.2 - added working vertex shader with scale and one axis rotation. - changed file format to more complicated but supported by Blender so now making models is preaty easy. - fixed bugs with many textures shown by one fragment shader (basic fail). - minor changes in almost all resources groups, especially with shaders so now one fragment/vertex shader can be shared by many shader programs. version RC1 - selection of models work - all game logic work - checking if current OpenGL is 1.3 or higher work - cleaning all code from trashes from developing done
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It's an project for studyes: simple 3D game using OpenGL
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