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This is a previous version of Habanero 3d engine, before Shadow Mapping and new Renderer component were implemented. This is the version that works on both Windows and Linux, and companion libraries and toolset was compiled against.

habanero3d/habanero3d-legacy

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Copyright 2009-2012 Andrzej Skalski, Piotr Kufel, Piotr Białecki, Michał Żochowski, and Michał Szczepaniak This file is part of Habanero3d, license LGPL 3.

--------------------IMPORTANT VERSION NOTICE---------------------

This is a legacy version of Engine. It is required by some tools created for Habanero 3d engine (to be published soon), and as a source for LOD implementation (to be ported to "current").

This version compiles on both Windows and Ubuntu Linux.


Habanero 3d project is a 3d game engine, developed originally by a team of students and alumni of Faculty of Mathematics, Informatics and Mechanichs at University of Warsaw.

The project is a work-in-progress. Some of components still need polishing, while others require a full redesign and new implementations.

The team have decided to publish project's source. We are looking for talented programmers to join Habanero 3d team. With any questions, contact askalski via github.

The Engine requires (not sure if it's a full list) following libraries to compile (ubuntu names):

libsndfile1-dev libopenal-dev libxrandr-dev libfreetype6-dev libjpeg62-dev cmake mesa-common-dev glew libsm-dev libgl1-mesa-dev libglu1-mesa-dev libxxf86vm-dev

also SFML 2.0 RC ( http://www.sfml-dev.org/ ) and probably graphics card's drivers to provide OpenGL headers and .so files.

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This is a previous version of Habanero 3d engine, before Shadow Mapping and new Renderer component were implemented. This is the version that works on both Windows and Linux, and companion libraries and toolset was compiled against.

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