I am trying to write a game with SDL2.
- Draw a white rectangle at 60fps.
-
Download SDL2 from http://www.libsdl.org/download-2.0.php .
-
Extract the source pack and:
./configure CPPFLAGS='-I/opt/local/include' LDFLAGS='-L/opt/local/lib' LIBS='-lGL -lGLU' --without-x --disable-video-x11 --disable-x11-shared --disable-video-x11-xcursor --disable-video-x11-xinerama --disable-video-x11-xinput --disable-video-x11-xrandr --disable-video-x11-scrnsaver --disable-video-x11-xshape --disable-video-x11-vm
make install
- Open
Xcode/SDl
, complie, and copy resultSDL2.framework
to\Library\Frameworks