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q3bsp2dae

Quake3Arena bsp file to collada converter.

TODO:

  • Dump lightmaps as png files.
  • add lightmaps to dae
  • add options for tessilation, flip texcoord, face wind order

DONE:

  • Load in BSP file
  • Extract visual mesh data into usable format.
  • Integrate COLLADAStreamWriter
  • Output library_geometries
  • Output visual_scene nodes
  • Output library_materials and library_effects
  • Tessilate patches & output as triangles.

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Quake3Arena .bsp file to COLLADA .dae converter

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