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RPGEngine

RPG engine made with SFML/C++

This was one of the first serious projects I started. I used it to apply the things I learned from the book "Game Coding Complete". I eventually moved on to other projects, but I try to come back whenever I feel like I've learned something that I can add to the engine.

A few of the features:

  • Entity-component system
  • Event system
  • Collision detection (SAT, AABB)
  • Inventory management
  • WIP Lua scripting support
  • WIP animation support

All artwork is from OpenGameArt.org

Animations were create using darkFunction Editor

Requirements

SFML for rendering

References

  • McShaffry, Mike, and David Graham. "Game Coding Complete." (2012).

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