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Sentinel - Component-Based Game Engine
Copyright (C) 2013  Justin McLaine

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA



This engine has integrated:

	Bullet Physics (bullet-2.81-rev2613)
	http://bulletphysics.org/wordpress/

	zlib license; free software.


	TinyXML
	http://www.grinninglizard.com/tinyxml/

	zlib license; free software.


	zlib-1.2.8
	http://www.zlib.net/

	Free software.


	OpenAL Soft
	http://kcat.strangesoft.net/openal.html

	States that it is LGPL; however documentation contained
	within the downloaded version indicates it is only GPL.
	Additionally, Sentinel only uses the OpenAL portion of 
	the software downloaded along with DLL, which is free.


	OggVorbis
	http://www.vorbis.com/

	Free software.


	FreeType 2
	http://www.freetype.org/

	Free with mentioning the product uses the FreeType
	library somewhere in the documentation.



//////////////////////////
// HOW TO COMPILE
//

The engine source requires the DirectX SDK (June 2010) version.
Newer versions are untested.

http://www.microsoft.com/en-us/download/details.aspx?id=6812

Install to the default directory.


To compile the custom model exporter, the source requires the 
3ds Max 2012 SDK.  Newer versions are untested.

http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=16707768




//////////////////////////
// HOW TO USE
//

Please read 'Sentinel_Manual.docx' for instructions.

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