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Final project for CMSC 23800 Game Construction: Group AI behaviors

To run, make &&make make test. You need mostly the same dependencies as for
z-fight-club's group project, minus OpenAL.

The relevant code is mostly in ai.*, aimanager.*, and controllers.*. A good
amount of code is reused from the group project, but I had to retool a bunch
of things to get everything uniform.


The world the agents move on is a torus.

Press n while running to cycle between AI behaviors. Press + or - to add
or remove agents.

1. Flock
2. Follow-the-leader
3. Static formation: line
4. Static formation: vee
4. Dynamic formation: circle

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A demo of various collaborative agent-based AI algorithms

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